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Sonic Adventure Generations


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#19 Mike B Berry

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Posted 26 June 2012 - 01:47 AM

Hopefully, SEGA will release a patch on 06. I talked to the customer service yesterday. They are highly considering it.
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#20 Arctiq

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Posted 26 June 2012 - 02:18 AM

Hopefully, SEGA will release a patch on 06. I talked to the customer service yesterday. They are highly considering it.


Hahahahahahahaha...Hah.

Sorry but I just had to laugh. I highly doubt Sega cares about Sonic 06 anymore. Just saying.
If they do, then I will eat my own words, lol. I really hope they release this game on Steam.

Edited by Arctiq, 26 June 2012 - 02:29 AM.

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#21 Mike B Berry

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Posted 27 June 2012 - 12:55 AM

That way it'd be possible for us to build a patch of bug fixes for the game? Because I laugh back, I agree about the fact that they really don't care about the game, but I highly disagree about them making the port for steam. Sure Sonic adventure 2 made it, but that's a different story. But I could be wrong.
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#22 Arctiq

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Posted 27 June 2012 - 01:31 AM

I mean, I love the game, it's just unplayable lol. The only thing they need to fix are bugs/glitches, loading times, and the controls (imo).

Sure Sonic adventure 2 made it, but that's a different story.


Don't you mean Sonic Adventure 1?

Edited by Arctiq, 27 June 2012 - 01:31 AM.

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#23 Mike B Berry

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Posted 27 June 2012 - 09:56 AM

Well yes, but sonic Adventure 2 is coming to steam as well.

Edited by Mike B Berry, 27 June 2012 - 09:57 AM.

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#24 MarkeyJester

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Posted 27 June 2012 - 11:28 AM

Right guys, we're slowly steering off topic here, this discussion is for Dude's work in porting elements from Adventures to Generations, not whether SEGA decides to let games out on steam or not.
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#25 Mike B Berry

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Posted 27 June 2012 - 01:07 PM

So... any updates on the project?
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#26 Dude

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Posted 01 July 2012 - 05:43 AM

Posted Image

Another exclusive for you guys, just to show that I'm still working on it.
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#27 MarkeyJester

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Posted 01 July 2012 - 01:41 PM

I'll be honest, I'm not too sure what I'm looking at, or at least I'm not sure what's different in comparison to the last video you posted. Could I have a hint? Please?
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#28 Blazer

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Posted 01 July 2012 - 09:47 PM

Dont know why but from the looks of it to me, kinda looks like one of the layouts from mystic ruins, but knowing me Im probably wrong.
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#29 Dude

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Posted 02 July 2012 - 09:17 PM

This should make it a little less ambiguous:
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#30 Mike B Berry

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Posted 03 July 2012 - 03:13 AM

It's on it's way, not bad, so are these levels going to be all original?

Edited by Mike B Berry, 24 July 2012 - 06:59 PM.

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#31 Ayla

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Posted 03 July 2012 - 08:14 AM

that's goddamn sexy. It's looking better and better by the day <3
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#32 Dude

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Posted 24 July 2012 - 05:44 PM


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#33 TheSuperRotom

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Posted 07 August 2012 - 12:17 AM

Alrighty well, it's looking very good right now. It's just Sonic's animation that looks wrong. I mean, I know it's supposed look like SA1's running animation, but it doesn't fit with modern Sonic to me. Also the Egg Carrier looks empty to me. It doesn't look that big, but I see a problem. It's in the water but then in Sky Chase Act 1 (if you do it, and if you don't do it Sky Deck) it's in the air. What? Anyways, 3D Water sections where Sonic doesn't die? WHA!? In all honesty, I like that. The whale destroys the bridge, not go through it. But it is early, so I'm okay with it, for now...
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#34 Dude

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Posted 14 August 2012 - 02:52 AM

Where do you see an egg carrier?
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#35 Mike B Berry

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Posted 14 August 2012 - 04:06 AM

In the video I have seen a few areas that still require a "texture touch-up" the first area is at 1:23 to 1:25. The other is at 2:01 through 2:04. I think the second area could use a whole new texture mapping. the thrid area is at 2:20 through 2:23. As I can tell. This looks like a blured version of the original texture, which I do not like very much. At 2:40 through, the textures look as if they hadn't even been touched. Other than my nitpicky notices; I'd give this a 9 out of 10 on the hackers scale. Congrats.
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#36 Dude

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Posted 24 August 2012 - 07:51 AM


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