Take one damn good guess at what I'm working on now.
General Screenshot/Movie Thread
#2359
Posted 05 August 2012 - 04:55 PM
Take one damn good guess at what I'm working on now.
#2360
Posted 05 August 2012 - 05:49 PM
Unless you meant what on SonicCD... I'm not actually sure
#2361
Posted 05 August 2012 - 06:27 PM
#2362
Posted 05 August 2012 - 06:53 PM
I've been looking for a challenge, and since noone else is making one, or at least not making much progress on any, I thought I'd pitch in.
#2363
Posted 05 August 2012 - 08:50 PM
#2364
Posted 05 August 2012 - 08:53 PM
OMG! A split dIsassembly for Sonic CD! You are my god now!So then guys:
Take one damn good guess at what I'm working on now.
#2365
Posted 06 August 2012 - 04:44 AM
There's one for the 510 beta that was made by Segaloco. I believe that's what you're thinking of.Correct me if I'm wrong, but isn't there already one for Sonic CD?
#2366
Posted 06 August 2012 - 08:15 AM
Edited by Blazer, 06 August 2012 - 08:17 AM.
#2367
Posted 10 August 2012 - 03:59 PM
Edited by DeoxysKyogre, 10 August 2012 - 05:15 PM.
#2368
Posted 10 August 2012 - 06:59 PM

<WARNING, BIG IMAGE UP THERE>
That is a WIP Green Hill Zone remake, that was actually being used for Eggland, but given im developing it so slowly, we decided to do the other art instead and finish this for another project... Anyway let me know what you think


And well these are a few other things i have been working on too
Edited by Zana, 10 August 2012 - 07:03 PM.
#2369
Posted 11 August 2012 - 04:27 AM
#2370
Posted 12 August 2012 - 06:21 AM

Robotnik will be laughing at you from the nearest monitors.
#2371
Posted 12 August 2012 - 06:39 AM
That could very well be considered the bad future of Scarp Brain Zone, the details on the level itself are excellent by the way.
Additionally, have you considered putting the Vectorman monitor design into practical use? Not to say that what you've got now isn't good enough, I just mean as in some form of addition, like seperate rotating moniors.
#2372
Posted 12 August 2012 - 04:09 PM
Another idea was to have the sensors/cameras under the monitors and to be able to destroy them to turn off the TVs, but there's a different animation for the end of level, and it's probably better to keep it visible.
That, and I'm definitely too short on vram now ^^'
#2373
Posted 12 August 2012 - 05:29 PM
Ahahahaha, excellency at its finest, nice work there!
That could very well be considered the bad future of Scarp Brain Zone, the details on the level itself are excellent by the way.
Additionally, have you considered putting the Vectorman monitor design into practical use? Not to say that what you've got now isn't good enough, I just mean as in some form of addition, like seperate rotating moniors.

I did this concept awhile ago, it was planned to be in FHZ in my hack, it may still go in. Unfortunately the Agif crap is block the Egg Tv frame.
Looking awsome by the way SpirituInsanum!.
Edited by Animemaster, 12 August 2012 - 05:35 PM.
#2374
Posted 13 August 2012 - 01:47 PM
I couldn't resist.
Robotnik will be laughing at you from the nearest monitors.
Haha, that's a really cool object. The idea is brilliant and how you make it look is fantastic. It has to be great while you are playing the level and very cool in the "lights out" part
Great job!
Edited by Psycho RFG, 13 August 2012 - 01:48 PM.
#2375
Posted 14 August 2012 - 01:18 AM
That is some amazing art you have going on there. It is almost as if the sega genesis color limitation does not exist looks better than some SNES games. The dithering is very good and not noticeable at all I can tell you spent alot of time on this I can not wait to play this sonic hack.Also, another picture from my planet-based hack, Eggland (Yes, my hack has a storyline with the universe and planets involved) showing Eggman's new UFO-planet styled eggmobile and the first planet's foreground art.
#2376
Posted 14 August 2012 - 06:42 PM
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