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#2377 redhotsonic

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Posted 14 August 2012 - 07:19 PM

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Great. I get rid of them pipes in S2R then you come up with this. =P


EDIT: Quoted previous post due to page-break.

Edited by redhotsonic, 14 August 2012 - 07:19 PM.

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#2378 GT Koopa

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Posted 14 August 2012 - 09:28 PM

Man, MainMemory is going to make all my ideas redundant if I don't STEP IT UP.
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#2379 Sonic master

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Posted 15 August 2012 - 01:47 AM

I added tile map editing support to my program. It should be ready in the near future
Posted Image
You can zoom in on the tiles and resize the window
Posted Image
Also I changed the theme/scheme fltk comes with a 3 schemes regular plastic and gtk+ I used plastic it looks best and I am not noticing any performance loss so I will use it. Also one scroll bar gets fatter when I resize the window and the other one does not I have no control over this and it does not bother me so it should not be an issue.
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#2380 MarkeyJester

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Posted 15 August 2012 - 02:55 PM

MainMemory: Excellent idea sir, is there a chance you could make one for Sonic 1's SBZ tube system too?

Sonic master: I am glad to see progress, well done, will there be an option to select the starting tile ID when saving/loading? For those working with specific and hard coded mapping, they may have art in a specific place in VRAM rather than at the very beginning.
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#2381 Sonic master

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Posted 15 August 2012 - 03:20 PM

Sonic master: I am glad to see progress, well done, will there be an option to select the starting tile ID when saving/loading? For those working with specific and hard coded mapping, they may have art in a specific place in VRAM rather than at the very beginning.

Yes there is and if fact I would not have been able to open the sonic title screen without that feature (well I could but my program outputs alot of errror messages about not being able to draw a non existent tile)
There is the ability to either add or subtract from the tile values in the case of the sonic title screen I entered -512 to load the sonic title screen.

Edited by Sonic master, 15 August 2012 - 03:22 PM.

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#2382 MainMemory

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Posted 15 August 2012 - 03:20 PM

Markey: I most certainly could, if I knew anything about SBZ's tubes.
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#2383 tristanseifert

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Posted 18 August 2012 - 09:27 PM


Edited by tristanseifert, 18 August 2012 - 09:27 PM.

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#2384 Animemaster

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Posted 31 August 2012 - 09:17 PM

Posted Image

Posted Image

Posted Image
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#2385 Mike B Berry

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Posted 31 August 2012 - 09:57 PM

I very much like what your doing to LZ. I have to ask, Will the water inside the pillars animate underwater or not?
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#2386 Animemaster

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Posted 31 August 2012 - 09:59 PM

Its the palcyling of the water slides so yeah it does automatically.
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#2387 Mike B Berry

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Posted 31 August 2012 - 10:04 PM

Excellent. Do you have any conepts for the future/past versions of the stage?
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#2388 Animemaster

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Posted 31 August 2012 - 10:13 PM

The future was done ages ago, its an ice age future. The past is basically going to be lz blocks with overgrown weed, and coral and what not. Basically nature taking over.
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#2389 redhotsonic

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Posted 31 August 2012 - 10:34 PM

Its the palcyling of the water slides so yeah it does automatically.


That ruins it. You can't have running water underwater. If you have it animated above water and no water in them slides underwater, that would look a lot better.
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#2390 MarkeyJester

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Posted 02 September 2012 - 01:49 PM

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It's a happening...
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#2391 SpirituInsanum

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Posted 04 September 2012 - 09:58 PM

Redesigning Spring Yard is a nightmare...
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Still WIP, but this part shouldn't change drastically any more.
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#2392 MarkeyJester

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Posted 04 September 2012 - 10:06 PM

Very, very nice, some lovely detail put into the plant, and watefalls, I also see that you've improved the large ring graphics, cool stuffs.
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#2393 GalliumGrant

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Posted 04 September 2012 - 11:49 PM

That is gorgeous. I can't wait to play your hack, good sir.
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#2394 Psycho RFG

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Posted 05 September 2012 - 01:48 PM

Redesigning Spring Yard is a nightmare...
Posted Image
Still WIP, but this part shouldn't change drastically any more.

It looks... nice!... very nice! Good job and nice design. I like all I see here.
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