SSRG Forums > Sonic Specific Modification > Discussion & Q&A |
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Sunday 13th December 2009, 12:04 am
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#523
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Hello! Group: Member Posts: 76 Joined: 31st July 2008 From: Buenos Aires, Argentina Member No.: 481 |
New level art in Sonic 1 Overhauled!
This post has been edited by Nikosaru: Sunday 13th December 2009, 12:05 am |
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Sunday 13th December 2009, 2:11 pm
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#524
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Keep on rockin' Group: Projects Supervisor Posts: 1,155 Joined: 20th July 2008 From: Lueneburg, Germany Member No.: 469 Points: 45 |
This is the most awesome way to make a welcome back post. I love this art. <3
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Monday 14th December 2009, 7:52 pm
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#525
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Hello! Group: Member Posts: 76 Joined: 31st July 2008 From: Buenos Aires, Argentina Member No.: 481 |
This is the most awesome way to make a welcome back post. I love this art. <3 Thanks ^^. I also made a video: "Green Hill" Zone - Act 3 Read the video description! |
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Monday 14th December 2009, 8:49 pm
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#526
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Group: Member Posts: 4 Joined: 10th August 2007 From: Paris, France Member No.: 40 |
Nice tubes Animemaster. Your art and level remind me those special stages that you can find in Sonic Chaos. Nice to see them in a regular level
Looks very nice Nikosaru! I especially like the clouds in this video. However, be careful with your level design, it seems a lot of elements are placed unfairly. I read that you will add chunks to enhance the design, then I'm not complaining too much about it now. Keep up the good work! -------------------- ![]() |
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Tuesday 15th December 2009, 8:15 am
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#527
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Group: Member Posts: 51 Joined: 9th October 2009 From: England Member No.: 956 |
Those tubes look rather plain, Try to give them a bit more Detail and perhaps a bit more of a ICE'y feel.
PS: you're filters are still on, Please turn them off. It makes the pictures alot sharper and less bleed on the eyes. -------------------- |
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Tuesday 15th December 2009, 4:03 pm
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#528
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Its over 9000!!! Group: Member Posts: 434 Joined: 20th March 2009 From: UK Member No.: 708 Points: 10 |
Those tubes look rather plain, Try to give them a bit more Detail and perhaps a bit more of a ICE'y feel. PS: you're filters are still on, Please turn them off. It makes the pictures alot sharper and less bleed on the eyes. You say plain, but there clear tubes so they are suppose to look like that, otherwise they wouldn't be clear tubes =P. -------------------- Unique is outa the question.... but making a classic look awsome, its worth wating for =P.
Not recruiting until revelations is back and ready. my email jaib123@hotmail.co.uk,. My youtube account name is animemaster222. Skype is animemasterjai Happy hacking! Check out the GamebustersUK channel. Me and my friends do playthroughs such as sonic 1, and we comment while playing, so check it out. ![]() |
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Thursday 17th December 2009, 7:54 pm
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#529
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Group: Member Posts: 67 Joined: 2nd December 2009 From: Russia Member No.: 1,012 |
I made big progress in my hack, Sonic High Force!
I haven't showed my hack here, because the latest version is very old, but the progress is too big. If you interested in seeing a hack without even Spin Dash completely ported, here you go: http://vladikcomper.narod.ru/download/Soni...hForce_v075.zip My hack is the first hack translated into another language. The latest version was released in summer 2009. You can compare it with the current progress: http://www.youtube.com/watch?v=5-aZpg_Kxag -------------------- Sorry, if there are mistakes in my posts. My English is
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Thursday 17th December 2009, 8:53 pm
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#530
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Group: Exile Posts: 36 Joined: 12th July 2009 Member No.: 829 |
That is just sick. Awesome!
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Thursday 17th December 2009, 10:47 pm
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#531
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No Reason, Only Madness Group: Member Posts: 145 Joined: 5th December 2009 From: Somewhere... Member No.: 1,015 Points: 2 |
I like the addittions, such as the Level transistions, you don't see them very often, making it that little bit more unique.
Also, that explosion 'Sequence' looks rather intriguing, I have no idea what it is, but I like it. Either way, good work on the updates, what I would like to see (If possible) a language option in-game, that would really be the icing on the cake. This post has been edited by Hank: Thursday 17th December 2009, 10:48 pm -------------------- |
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Friday 18th December 2009, 5:44 pm
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#532
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Group: Member Posts: 67 Joined: 2nd December 2009 From: Russia Member No.: 1,012 |
QUOTE that explosion 'Sequence' looks rather intriguing, I have no idea what it is, but I like it. In fact I wanted to place a mid-boss there, but as I was doing it few months ago, when I knew ASM worse, I could just create this sequence. But it really helped me to learn how to work with objects and cycles. QUOTE I would like to see (If possible) a language option in-game, that would really be the icing on the cake. Of course, I'll be working on it. -------------------- Sorry, if there are mistakes in my posts. My English is
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Saturday 19th December 2009, 4:41 pm
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#533
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Keep on rockin' Group: Projects Supervisor Posts: 1,155 Joined: 20th July 2008 From: Lueneburg, Germany Member No.: 469 Points: 45 |
It's -12°C here (10°F) and so there was like nothing I could do. So I decided to create a video about my hack Sonic ERaZor: http://www.youtube.com/watch?v=nEeZhsnC2Cs
Some more information is in the video description. Tell me what you think. -------------------- |
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Saturday 19th December 2009, 6:04 pm
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#534
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Group: Member Posts: 67 Joined: 2nd December 2009 From: Russia Member No.: 1,012 |
Awesome work! I like new badniks, bombs and explosions, especially the rings falling out of robots and monitors.
Though ghz levels seem to be too hard for the first zone. -------------------- Sorry, if there are mistakes in my posts. My English is
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Saturday 19th December 2009, 9:02 pm
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#535
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No Reason, Only Madness Group: Member Posts: 145 Joined: 5th December 2009 From: Somewhere... Member No.: 1,015 Points: 2 |
I'm really liking the tracking/exploding buzzbomber, and that special stage is EVIL.
Though, I will agree with vladikcomper about the difficulty, just tone the amount of badniks around down. Either way Awesome job! -------------------- |
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Monday 28th December 2009, 1:12 am
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#536
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Comes in Bags Group: Member Posts: 600 Joined: 9th August 2007 Member No.: 8 Points: 25 |
![]() Scrap Brain Zone in Sonic 2. Unlike my previous attempts at doing this, this has working collision from Sonic 1 as well as a 90% working rotating palette (the conveyor belt's palette cycle doesn't work yet for some reason). -------------------- |
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Monday 28th December 2009, 2:59 am
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#537
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Gee, this pose makes me look ol' school... Group: Member Posts: 424 Joined: 24th February 2008 From: Belfast Member No.: 317 Points: 10 |
Good job.
-------------------- ![]() ![]() Stuff to check out My website | My YouTube Profile | My 8bit Collective profile | bullshit.mp4 | My Worms Armageddon Replays | Green Eyes Zone |
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Monday 28th December 2009, 10:21 am
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#538
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Its a phone with a peel!! Group: Member Posts: 48 Joined: 7th August 2009 From: uk Member No.: 884 Points: 3 |
It's -12°C here (10°F) and so there was like nothing I could do. So I decided to create a video about my hack Sonic ERaZor: http://www.youtube.com/watch?v=nEeZhsnC2Cs Some more information is in the video description. Tell me what you think. The badniks are killer man!!! -------------------- |
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Monday 28th December 2009, 10:42 am
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#539
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Everything is so CUTE and PINK! =^_^= Group: Member Posts: 210 Joined: 10th February 2009 From: Birmingham, UK Member No.: 661 Points: 3 |
It's -12°C here (10°F) and so there was like nothing I could do. So I decided to create a video about my hack Sonic ERaZor: http://www.youtube.com/watch?v=nEeZhsnC2Cs Some more information is in the video description. Tell me what you think. The only hack I've liked this year. Well done, Selbi. -------------------- QUOTE [00:25] <@Tongara> why would I drive off a cliff? [00:25] <@voice> because you're fucking peter ![]() ![]() ![]() ![]() |
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Monday 28th December 2009, 1:40 pm
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#540
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Moon the Hedgehog Group: Member Posts: 90 Joined: 28th December 2009 Member No.: 1,033 |
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Sunday 13th December 2009, 12:04 am
























