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    Sonic: Super Deformed


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    #37 Spanner

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    Posted 23 March 2009 - 09:42 PM

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    RetroHack

    Looks awesome! But I guess you should make Sonic look like this:
    Posted Image
    And if possible, do the water too. =P

    It's called limitations.
    Also, the text style looks awful in my opinion.
    Anyway, you know what to do.
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    #38 hitaxas

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    Posted 23 March 2009 - 10:40 PM

    This project is supported by/this project supports:

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    RetroHack

    Looks awesome! But I guess you should make Sonic look like this:
    Posted Image
    And if possible, do the water too. =P

    It's called limitations.
    Also, the text style looks awful in my opinion.
    Anyway, you know what to do.


    Water is possible, but not the text reflection or super Sonic in the reflection.

    Also, I agree about the text after looking at it. I will be redrawing that.
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    #39 Tweaker

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    Posted 23 March 2009 - 11:02 PM

    Out of curiosity, how did you go about making that screen?
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    #40 hitaxas

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    Posted 23 March 2009 - 11:21 PM

    Out of curiosity, how did you go about making that screen?


    I used a clone of Sonic 1's Sega screen, changed where the mappings were loaded, removed the wait for the palette, added the new art, palette and mappings.

    Edited by hitaxas, 23 March 2009 - 11:23 PM.

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    #41 SonicVaan

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    Posted 24 March 2009 - 06:42 AM

    Out of curiosity, how did you go about making that screen?


    I used a clone of Sonic 1's Sega screen, changed where the mappings were loaded, removed the wait for the palette, added the new art, palette and mappings.


    Haha! I did the same thing for my special stage hack. But it was wuite hard. At least for me.
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    #42 Animemaster

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    Posted 24 March 2009 - 09:33 PM

    Out of curiosity, how did you go about making that screen?


    I used a clone of Sonic 1's Sega screen, changed where the mappings were loaded, removed the wait for the palette, added the new art, palette and mappings.


    Haha! I did the same thing for my special stage hack. But it was wuite hard. At least for me.


    i having a trouble with the delay, i remove it but the art disappears as well???? and the sega sound still plays......
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    #43 Selbi

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    Posted 24 March 2009 - 10:12 PM

    This project is supported by/this project supports:

    Posted Image

    RetroHack

    Looks awesome! But I guess you should make Sonic look like this:
    Posted Image
    And if possible, do the water too. =P

    It's called limitations.
    Also, the text style looks awful in my opinion.
    Anyway, you know what to do.


    Water is possible, but not the text reflection or super Sonic in the reflection.

    Also, I agree about the text after looking at it. I will be redrawing that.

    No, I mean Sonic to look on the water and without a smile, like in the Banner. For me you don't need Super Sonic, nor the water. =P
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    #44 Cloud

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    Posted 25 March 2009 - 02:51 AM

    I think it's fine as it is... Good job Hitaxas and some one I'm forgetting... You told me in MSN... Anyway congrats! Both of you! :)
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    #45 hitaxas

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    Posted 30 March 2009 - 04:06 PM

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    Art's not exactly final, and there is a slight mappings issue, but the general idea is there.
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    #46 Animemaster

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    Posted 30 March 2009 - 04:36 PM

    Posted Image

    Art's not exactly final, and there is a slight mappings issue, but the general idea is there.


    OMG! that looks awsome!
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    #47 Hanoch

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    Posted 30 March 2009 - 04:40 PM

    What? No background? I would be happy if you at least add a background. Other than that, since when you can play in 2player in SSD?
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    #48 hitaxas

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    Posted 30 March 2009 - 04:44 PM

    What? No background? I would be happy if you at least add a background.


    No, no background, yet... or possibly ever, I don't know yet.

    Other than that, since when you can play in 2player in SSD?


    Never, I haven't figured out how to remove that from the menu.
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    #49 Jimmy

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    Posted 30 March 2009 - 04:58 PM

    Wow, that's awesome! Nice work ^^
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    #50 hitaxas

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    Posted 30 March 2009 - 07:20 PM

    I updated the art a bit, still not final though.

    Posted Image
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    #51 Alriightyman

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    Posted 30 March 2009 - 07:37 PM

    Other than that, since when you can play in 2player in SSD?

    Never, I haven't figured out how to remove that from the menu.

    Just Edit the mappings for Obj0F. It's that easy.
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    #52 hitaxas

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    Posted 30 March 2009 - 08:18 PM

    Other than that, since when you can play in 2player in SSD?

    Never, I haven't figured out how to remove that from the menu.

    Just Edit the mappings for Obj0F. It's that easy.


    Awesome, thanks. :)

    Edit:

    updated the title screen more

    Posted Image

    Edited by hitaxas, 30 March 2009 - 09:32 PM.

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    #53 RatedRStarr

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    Posted 30 March 2009 - 09:50 PM

    I think you did well with the art but, when you start the game and go to the title screen its going to look like that? It looks bland without a background that can make it look better.
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    #54 hitaxas

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    Posted 30 March 2009 - 09:53 PM

    I'm working on ideas for a BG, but not sure what it will be yet.
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