Sonic: The Lost Land
©2006-2007 Shadow Fire


About This Modification
Sonic: The Lost Land was officially started on May 19, 2004, but after a month of failures due to inexperience and fewer documents on Sonic 1, the project was scrapped, making way for its successor, Sonic: The Lost Land 2. However, due to restarting my PC from scratch, I have decided to return to hacking Sonic the Hedgehog for Mega Drive. Due to the kindness of various community members, I have been permitted to use some of their stuff. Now, you're about to witness the end result. Everyone who helped make this ROM possible is part of the Lost Land Team.


Zone Information
Sonic: The Lost Land is comprised of 7 levels, each filled with traps and badniks intent on bringing down Sonic once and for all. There is also a special realm consisting of 6 Chaos Emeralds. If you have collected at least 50 rings by the time you finish the level, you will see a giant ring. Jump into it to be taken to the secret realm. A dynamic palette system is set up, making each act load its own palette, as well as a dynamic music system, allowing each act to load its own music.


Green Glade

Act 1 | Act 2 | Act 3
A tranquil hillside by a sparkling lake. Feel the grass under your feet as you run across the land. Loop-de-loops are fun, but don't land on the spikes! Ouch!


Roman Ruins

Act 1 | Act 2 | Act 3
Watch your step as you tackle the lava-filled ruins of an ancient civilization. Many traps are still active, so be careful.


Spring Summit

Act 1 | Act 2 | Act 3
Bounce around on springs and dodge the traps, as you dash through this lush mountain-side garden. Ride platforms to new heights, while taking great leaps of faith. Whee!


Marine Maze

Act 1 | Act 2 | Act 3
A mysterious labyrinth that has been flooded with water. You can only survive for a maximum of 30 seconds without air, so grab a bubble to replenish your oxygen. A countdown will let you know when you are about to drown.


Celestial City

Act 1 | Act 2 | Act 3
A magnificent city in the sky, still undergoing construction. Bounce to great heights, ride the loop-de-loops and dodge the traps. Watch your step though, otherwise you may end up plummeting to your doom.


Egg Empire

Act 1 | Act 2 | Act 3
You've found Eggman's base. Problem is, how can you get to him? There are many traps and dangers that have been put in place to halt your progress. Eggman is in sight! But what's this? A barrier prevents you from reaching him. There must be another way to get to him.


Final Fate

You've reached the final arena. Eggman is waiting for his chance to destroy you. Don't let him succeed. The future of the world is in your hands. Good luck!


Rotating Realm

A special realm which is home to the sacred Chaos Emeralds. Only one with a pure heart can overcome the void's rotation and obtain the sacred gemstones. There are six parts to the realm, each containing a Chaos Emerald. Can you find them all?


What's New?
VERSION 4
S3K drums
Dynamic music for each act
Changed tunes for certain levels
Changed LZ art
Edited GHZ2 layout
Fixed jumping next to object bug
When dropping from a ledge, Sonic rolls
Modified boss hit counts
Wall recoil
Changed error messages
Extended title screen length
Sound test edit (selecting #80 returns you to intro)
Time edits (time stops after defeating Eggman)
Enemy art edits


VERSION 3
New music
Modified credits text
New LZ water animations
Longer time for invincibility
Longer time for speed shoes
Ring monitor only gives 5 instead of 10
New text art
Slight edit to GHZ art
Level select code changed (now U D D D L R A+Start)
New Sonic sprites
Ported S2B piranha
High Speed Dash


VERSION 2
Effects ported from JP2 ROM
Centisecond timer
Sonic Adventure style title cards
Compressed art edits
New, dynamic palettes
Modified GHZ layout
New zone names


VERSION 1
Initial release


Frequently Asked Questions
Q1. Why is there different art for some objects?
A1. That's an easy question to answer. I simply edited the compressed art. A lot of it was donated by either JcFerggy, or Dr. Eggfan. I plan to change most of the compressed art in the game.

Q2. Are there any bugs I should be aware of?
A2. No game is bug free, so you will most likely find a few bugs that I didn't see. The only bug I can see so far is the palette at the end of the game, when Sonic jumps towards the screen. There's also a bug in Eggman's palette for FZ. Despite having fixed the art for Eggman, that one zone is still giving me problems.

Q3. What are your plans for this modification?
A3. I've decided not to plan anything, as my plans usually aren't able to be implemented at the current time. However, I can say that this modification is far from complete, and I will continue to work on it as much as I can.

If you have any questions, or would like to report a bug or two, you can reach me at the SGMC Message Board, or via MSN Messenger. My MSN Messenger ID is shadowfire_2005@msn.com. I also use it as my email address. Please do not use this as an opportunity to spam or send hate mail or any shit like that, otherwise you'll only succeed in pissing me off, and that's not a good thing. =P


Credits
GAME PLAN
Shadow Fire

PROGRAMMING
Cinossu
drx
Jman
Menodix
OrdosAlpha
Puto
StephenUK

CHARACTER DESIGN
Dr Eggfan
JcFerggy

SOUND PROGRAM
Puto
Tweaker

SPECIAL THANKS
KojiChao
Leon White (Hivebrain)
Yuski


Anyone appearing beneath this line also receives credit, but their names will not be in the modification's credits, most likely due to space restrictions.

EXTRA THANKS
Esrael
Stealth
Varion Icaria


Apologies to anyone I may have missed.