That's fantastic to hear! If you ever get to a point where you work on 32X support, this one will be #1 on my list for top emulators (either way,...
Plenty of people have asked similar questions to that, but this post explains a little more on it, I think:...
I'm currently reworking on the Sonic 2 ROM hack project (with a new fresh disassembly to work with) and I'm working on adding FireRat's reworked...
I'm highly impressed with what you've done here. I'll probably experiment with the methods on Sonic 2, unless I hit a bump in the process.
I've attempted to add a few additional properties for the Sonic 1 animal behavior list. The first two worked perfectly, but anything beyond that...
Just a curious question: I'm thinking of adding the animals with the properties that came from the ending sequence in Sonic 1 (which is in Object...
I am planning to convert a Sonic 2 Beta song from .bin to .asm using the SMPS2ASM tool, but every time I open the SMPS2ASM program, it just closes...
I changed and the thing works. All I have to do now is increase the value of Size_of_Mega_PCM_guess to $9E6 and poof, it works again. Now I've...
I done just that, and now the only error left is the sTone_26 "Symbol undefined" error in the Diamond Dust 1 .ASM.
Apologies for double-posting again, but after porting the .ASM files of Endless Mine (Sonic 3K), the Special Stage, and Diamond Dust Zone (both...
Oh yeah. That's what I was forgetting (I'm such a dummy. It isn't like me to skip a step during setup). Thanks, Clownacy.
Here's a big problem after installing and setting up the Sonic 2 Clone Driver V2.5 that Clownacy worked on: > > >s2.constants.asm(711): error:...
With the advice given here, I've got the sprites working right. A big thanks to all who helped me out on this. [SPOILER]
I think I've ended up with $10FA tiles. That's over the limit, and I've ended up loading the rotations of frames $D8 and $D9 at the end of the art...
Yes, but how to extend the tile limit for character art is beyond me.
I already did that before building the ROM and getting the problem.
I've come upon another problem. I decided to put in a new and longer animation for Sonic's hurt animation (specifically, the heavy hit animation...
My most sincere apologies for double-posting, but after working with the Ending sequence while following the guide, I tried to build the rom...
Okay, that's fixed. The only thing left for me is to find SK_ArtNem_EndingKnuckles in the Sonic 2 and Knuckles disassembly, since MainMemory's...
Now I've got a problem, and all this happened after porting Knuckles to Sonic 2 following the guide by MainMemory (I followed every instruction,...
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