This will be a place where I'll (hopefully) be posting development updates for my current hack, Sonic Sundown. I'll probably make a different thread for the actual release, but that's a long time off from now. In any case, enjoy! Sonic Sundown is an advanced "whole game overhaul" type hack of Sonic 2 SMS themed around travelling across different planets. Currently implemented features include: New sprites and animations for Sonic (including an expanded frame count for existing animations and lots of completely new animations for style) New Spin Dash and Air Roll Shield and Save Point monitors One (as of now) new level with fully custom art, as well as custom palette cycling and dynamic tiles All badniks present are either custom or substantially modified New audio SFX and music No Game Overs or Time Overs, new HUD with the ring counter expanded to allow for 999 rings Sonic CD-like extended camera Lots of under the hood clean up [IN PROGRESS] Custom hub level [IN PROGRESS] Playable Tails Screenshot for the last two :3 Current credits: LaterSingTogether/gnid0chka: the vast majority of the character sprites, some object art; VAdaPEGA: originally created the Sonic Boom cover for my previous hack Sonic Eclipse, which has been repurposed here; pixelcat: everything else. Yes, this is a successor to the 2018 hack Sonic Eclipse, years later. Hopefully I'll get further than a 1 zone demo this time.