Eggman doesn't catch SYZ blocks!

Discussion in 'Discussion and Q&A Archive' started by JackyFarron, Jun 29, 2009.

Thread Status:
Not open for further replies.
  1. JackyFarron

    JackyFarron Ah, it suits you! Member

    Joined:
    Mar 19, 2009
    Messages:
    27
    Location:
    $10000
    I have moved of place SYZ3 boss, but there is a problem that I could not have settled: The boss doesn't go down to gathering the blocks, and spike who goes out of the ship on doesn't appear.


    I have tried to modify several lines without success, and I would like to know if there is some line/label in particular that could solve my error.


    (if it is necessary that it puts my changes, I will edit the post)


    Thanks for any help.
     
    Last edited by a moderator: Jul 2, 2009
  2. Selbi

    Selbi The Euphonic Mess Member

    Joined:
    Jul 20, 2008
    Messages:
    2,429
    Location:
    Northern Germany
    It would be A LOT helpful if you post the code. But please in ASM boxes.
     
  3. JackyFarron

    JackyFarron Ah, it suits you! Member

    Joined:
    Mar 19, 2009
    Messages:
    27
    Location:
    $10000
    Problems again:


    When everything was good, and on having fiddled with SYZ3 level design, I removed a lamppost of place and accidentally, the error returned. Now, Eggman catch SYZ blocks, but only one!


    What might it to do? Is this lamppost related to the bug?


    (This is the code that I have edited before moving lamppost)



    loc_1929E:
    subi.w #$3F10,d0


    andi.w #$1F,d0


    subi.w #$1F,d0


    bpl.s loc_192AE


    neg.w d0



    Thanks for any help.
     
    Last edited by a moderator: Jul 2, 2009
Thread Status:
Not open for further replies.