Sonic Esrael Editor II question - import beta badniks

Discussion in 'Discussion and Q&A Archive' started by iuri, Feb 7, 2014.

Thread Status:
Not open for further replies.
  1. iuri

    iuri Newcomer Trialist

    Joined:
    Feb 6, 2014
    Messages:
    2
    As you can see, I'm a newb and a little desperate. I really wanted to add splats the bunny [​IMG] (that was cut from the final release) to sonic 1 on esrael editor, but I can see it's pretty unlikely. Is there a simple way?

    I find it odd since they have those spiked walls (from marble zone)[​IMG]  and other items that were scrapped as well.
     
    Last edited by a moderator: Feb 8, 2014
  2. D.A. Garden

    D.A. Garden Sonic CD's Sound Test Member

    Joined:
    Aug 6, 2009
    Messages:
    582
    Location:
    England
    I don't think ESEII has the ability to add Splats to a hack. Not only that, but only the art remains so behaviour would have to be made from scratch and ESEII is limited in what you can do in that regard.

    The best way to go about adding things like this is to use a disassembly for hacking. I'd rather not go into huge detail as I'm rather useless in this department but I'm sure someone can help you out with that (or post here with their opinions and such on the matter). Here's a link to the disassemblies page on Sonic Retro if you want to check it out for yourself - http://info.sonicretro.org/Disassemblies . Be warned, though, that coding for disassemblies is in the Motorola 68k Assembly language so you'd need to understand how that works to start coding things like enemy behaviour.

    Also, the reason the spike crusher object exists, and is usable in game through object switching, is because it's an unused object that is fortunately finished but not used. Sometimes you can get lucky with objects this way in hacking but you have to be careful as there may be other, unforeseeable, reasons as to why it's unused.

    EDIT: SuperEgg posted the same time I did, so I may be repeating myself.
     
    Last edited by a moderator: Feb 7, 2014
  3. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

    Joined:
    Oct 17, 2009
    Messages:
    Location:
    THE BEST GOD DAMN STATE OF TEXAS
    Sorry bud. The only way you can add in Splats the Bunny is if you manage to recreate the code in asm and plop his object in via a level editor. Assuming there is no data shift, ESEII should work just fine in adding it into the level once you have coded it in. If there is data shift, you're going to have to use SonED2 or SonLVL. 

    The reason why some of those "scrapped" objects work is because their code still exists in the game and is actually in the object list, otherwise, it wouldn't load.

    Hope that helps.
     
  4. M.N.K.

    M.N.K. In the River of Darkness... Member

    Joined:
    Feb 22, 2009
    Messages:
    506
    Location:
    Earth...
    People still use ESE? That program is so out of date. If I were you, If you want to get anywhere In restoring the splats badnick, I would highly suggest that you learn the basics in using a disassembly as well as knowing the basics in asm coding, as well as knowing how to work with objects. As for the marble zone wall spikes, that can actually be found and added back to The level using SonEd2.
     
  5. iuri

    iuri Newcomer Trialist

    Joined:
    Feb 6, 2014
    Messages:
    2
    Thanks everyone! It's actually harder than I thought, but I'll give it a try. The wall spikes were already there on ESE and it was quite simple to add them, that's why I wondered why splats wasn't there. But now it makes sense.

    I'm thinking about putting them in Starlight Zone (just like the beta remake) and (maybe) in the first 2 acts of Scrap Brain Zone (once I create the code for them, that part will be easy). Not that I want to make a hack or anything, I just feel it's incomplete without it.

    As for Sonic 2, don't get me started... so much potential wasted (but still, a magnificent game). 
     
    Last edited by a moderator: Feb 8, 2014
  6. SuperEgg

    SuperEgg I'm a guy that knows that you know that I know Member

    Joined:
    Oct 17, 2009
    Messages:
    Location:
    THE BEST GOD DAMN STATE OF TEXAS
    Bro, there isn't much of S2 that hasn't been used in various hacks to make up for said lost potential. Don't go jumping ahead without knowing what you're getting into.
     
Thread Status:
Not open for further replies.