Random hack/Mini project thread

Discussion in 'Showroom' started by DanielHall, May 24, 2010.

  1. Catswell

    Catswell Plushy lazy cat Member

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    Firstly, I made level design like this because I tried to make a "flow" that you can see in classic Sonic games. I think, that's what this looks like this for now.
    Secondly, I thought about making first act more "faster" than other acts: Act 1 - Fastest, Act 2 - Still fast, but with some platforming sections and more harder to walk through, Act 3 - Much more platforms than act 2.

    All in all, thank you very much for your criticism and your honestly feedback.
    I'll try to make act much better!
     
  2. Picayune

    Picayune Newcomer Member

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    Ohio
    Alright so today when i was looking in my files i came across this rom hack that i never finished and i can see why so i decided to share it so yeah if you want to continue this (not like you would) then contact me at Sping Bot #7692
    Download: https://www.mediafire.com/file/ag6qd9j63cr7719/egg.bin/file
    why2.PNG r.PNG
     
  3. Kilo

    Kilo Foxy Fren Exiled

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    I no longer have the time nor interest to work on Ray in Sonic 1, so I'm just releasing it as is. I apologize for it not being as polished as I promised.
    Credits to @SMS Alfredo for the glide code, @MarkeyJester for the "X in" banner, @AsuharaMoon for help with the banner, and a fellow by the name of Outer for the title screen art.
     

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  4. SMS Alfredo

    SMS Alfredo Compact Disc Enthusiast Member

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    Little Planet
    Here's rather simply my own pet project that I was meaning to finish eventually and submit to SHC. Of course, that never happened. You can play as either Sonic, who has a new stomp dash move, or Ray, whose code was used to make @Iso Kilo 's "Ray in Sonic 1." Playable levels are GHZ1-3, LZ1&3, SY1&3, and MZ3. Most SMPS here are entirely custom and made by me. This hack is not super noteworthy, it's mostly just a basic palette and layout hack, but maybe some of you will find it interesting.
     

    Attached Files:

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  5. DeltaWooloo

    DeltaWooloo The noob next door Member

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    Here is a quick update to Sonic 1 More Edition or should I say Sonic 1 Fanfic Island. So far it's expo material so no changes to level design. Music isn't done but give it a try and see what you can do with it. I'll give credit as soon as the final release comes out. So far, spindash, peelout, jumpdash, extended camera, Super Sonic, etc have been added. Just have fun for now and wait for 1.0 in December.

    Also, just be positive with the hack. It's my first project. And don't worry, like I said, this is NOT A FINAL PRODUCT. WAIT TILL THE END OF THIS YEAR.

    If you want to help, message me privately and I'll see what I can do.

    edit 12/06/2023: plz be nice with this hack, I spent on this project as long as clearing Luigi's Mansion 3 blindfolded. If you hate it, then you have no taste in video games and are jealous that the attached file is far better than your cheap hacks. Oh yeah, free assets ftw, I'll take whatever's on the forum, bitches! That's what makes my hack as great as Saving Private Ryan. I reuse shit and make it into a masterpiece, fuck you. :)
    joke-not-getting-the-joke.gif
     

    Attached Files:

    Last edited: Jun 12, 2023
  6. Kilo

    Kilo Foxy Fren Exiled

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    Gave this a try. It looks pretty grim in my opinion. Sonic's art style clashes with itself, with a Sonic Advance jump and hurt animation, but Sonic 2 Beta running, and custom pushing or idles. And I can recognize elements lifted from so many other hacks it's shocking. Not to mention all these SMPS'. I understand that most of this stuff is publicly available, but that doesn't mean you should use it. In fact, it means you should avoid using any of it, since it means that a multitude of other hacks exactly like it have similar gimmicks. The only thing that can save this hack from being a massive collage of other's works will be level designs. You've got a long way to go.
     
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  7. DeltaWooloo

    DeltaWooloo The noob next door Member

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    Which is why I'm going to finish of music before changing level and spcial stage design. And I already asked permission for these people and I'm allowed but since this is a mini hack forum, don't expect this to be a big showcase.
     
    Last edited: Oct 11, 2019
  8. Giovanni

    Giovanni It's Joe-vanni, not Geo-vanni. Member

    Joined:
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    Location:
    Italy
    2023 Edit: Hi! You've found the first ever public version of Sonic 1 - Score Rush! You should check out REV02A, a much later, much better version! Still keeping this here for posterity. I like how this hack has evolved with me over the course of a few years.

    ----------------

    This is Sonic 1 - Score Rush, a tiny challenge I made for Sonic 1.
    The premise of this challenge is that your score starts at 5000, and it will go down by 100 every second.
    If you do not have enough points, it's an instant game over.

    I see. I guess I'll just beat the first few levels in 30 seconds and get a load of po-
    Not so fast, to make this more challenging, I've made some changes to the score tally.
    If you beat a level in 30 seconds, you get awarded 5000 points.
    Beating a level in 1 minute awards you 3000 points.
    Beating one in 1:30 awards you 2000 points.
    Finishing in 2 minutes will get you 1000 points.
    If, however, you're slow enough to finish the level in more than 2 minutes, you get nothing!

    I can still use rings, right?
    Oh yeah, about that...
    I've applied a ring bonus cap. You can not get more than 5000 points from rings.
    This also applies to the special stages, where you will get notified when you've collected 50 rings, just like in the actual game. With the difference being that you can not get continues anymore.

    What about the hidden bonuses at the end of the level?
    I mean, you can take them if you want. Just know that they'll award you 10 seconds at best.

    Alright then, I'll just use MZ2's smashable blo-
    Not anymore. You can no longer get 10000 points per hit after hitting a certain amount of blocks or badniks.

    That's way too much! I bet this is like the hardest thing ever!
    I had to make a lot of recalibrations to the score bonuses to make sure that the challenge does not feel too hard, but can actually keep you on your toes.
    My best score on the release version is 17840, and I achieved this score without dying a single time and by getting every Chaos Emerald, so I think I did a good job!

    Sonic 1 - Score Rush Highscore.png

    Alright, fine, I guess I'll just download the hack...
    Great! Then you can go to the bottom of the page and proceed downloading the hack! I would love to see how much you can score!

    But, what about the obligatory footage that is required for like every single hack? That screenshot you posted earlier is definitely not enough to prove anything you sa-


    Hack made by Giovanni
    Disassembly used: Sonic 1 GitHub
    Art: SonMapEd, Paint
    Text Editor: ConTEXT
    Minor level edits: SonLVL
    Special thanks to Mercury. It's thanks to the ReadySonic disassembly that I found out that I could remove two lines of code to have leading zeroes.
    And apologies to Ralakimus for not listening to him :p
    Sonic The Hedgehog by SEGA and Sonic Team
     

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    Last edited: Jun 12, 2023
  9. Angel X

    Angel X Well-Known Member Member

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    This challenge is interesting and original.
    I tried this game and my score is .... 0 points!
    In these kind of challenges I'm a noob ... I should work a little more!
     
  10. RocketRobz

    RocketRobz Coolest of TWL, and Sonic fan Member

    Joined:
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    Messages:
    80
    Back in 2015, before AMPS was even a thing, I was trying to port Clownacy's Sonic 2 Clone Driver (with MegaPCM included) to Sonic 3 & Knuckles, to achieve DAC playback with improved quality.
    Due to the very low space of RAM, there would be bugs.

    As of recently, with nothing else to do, I decided to finish this as a proof-of-concept.
    To free up RAM space, the 16x16 zone blocks are now loaded uncompressed, directly from the ROM.
    Some remaining bugs, such as sound pauses when loading a level, accessing the save or competition screens, and returning to the SEGA screen, have also been fixed.
    As a bonus, the entry sound when accessing a special stage, has been restored.

    There are however, some bugs I've encountered, such as crashing when water is visible in AIZ2, after a few seconds, and a crash in LBZ2, which I don't know the cause, and a few music and SFX sounding a bit different.

    Interestingly, the sound driver fixes a bug, where during the SEGA to title screen transition, the music would play slightly slower.

    Credits
    • @Clownacy: His version of the Sonic 2 Clone Driver (which is now out of date)
    • @vladikcomper: MegaPCM, and the VBlank optimization guide for MegaPCM (and Sonic 1)
     

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  11. Kilo

    Kilo Foxy Fren Exiled

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    Location:
    A warm and lovely place~
    upload_2019-12-27_15-33-41.png
    And so I did it
    I present to you: Sonic 1 - Attack of the Killer Rings
    Pretty simple: Don't collect rings.
    Screenshots:
    upload_2019-12-27_15-36-15.png upload_2019-12-27_15-37-1.png
    This is 30 minutes of my life I'm not getting back.
     

    Attached Files:

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  12. Devon

    Devon Down you're going... down you're going... Member

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    your mom
    Palmtree Panic Zone Act 1 Present as a standalone Genesis ROM. Time travelling doesn't change time zones, getting a game over or beating the level only resets it, and no music or PCM sound effects.

    R11A (1)001.png R11A (1)000.png
     

    Attached Files:

    • R11A.gen
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  13. TheInvisibleSun

    TheInvisibleSun Visible Member

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    So, the recent new Sonic 1 Beta footage showed Sonic having less air time underwater, which explains why there are areas that are more generous with the air bubbles. Although Sonic 1 is largely possible to complete without using air bubbles at all, this made me wonder if it's possible to complete Labyrinth Zone if were entirely submerged instead. Turns out, you can't! This however, inspired me to create a mini-hack that includes some level tweaks to make it possible, for a neat little challenge (although I'm not sure if it's been done before). The hack only includes Labyrinth Zone (accessible right from the title screen), and adds a couple of bug-fix amenities (walk-jump, spike bug, etc.).

    I present, Underwater Labyrinth Zone:

    ULZ.PNG

    Download

    (p.s. for an extra fun time, select a level with the C Button from the level select menu)

    Please let me know if you run into any bugs!
     
    Last edited: May 16, 2020
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  14. Ravenfreak

    Ravenfreak Still hacking the 8-bit titles Member

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    Your link seems to be broken, I'm getting a 403 error. :p
     
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  15. DeltaWooloo

    DeltaWooloo The noob next door Member

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    I reuploaded the hack from my phone's storage.
     

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    • ULZ.bin
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      544 KB
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  16. TheInvisibleSun

    TheInvisibleSun Visible Member

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    Whoops, link fixed. Sorry about that!
     
  17. Fadhil2314

    Fadhil2314 Newcomer Member

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    The ROM Hacks Is pretty good, It will be awesome if you add goggles monitor to make it pretty cool
     
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  18. TheInvisibleSun

    TheInvisibleSun Visible Member

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    Western New York, USA
     
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  19. TheInvisibleSun

    TheInvisibleSun Visible Member

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    I've been recently playing around with Sonic 1, and experimented with the idea of Sonic being underwater:

    Inverted LZ.PNG


    After playing around with it, I actually found it to be a odd, but fun way to experience Labyrinth Zone. So I decided to clean it up a bit, and release it as another mini-hack as an apology for Underwater Labyrinth Zone. Normally, the zone cannot be completed like this, so there are a few little tweaks added here and there in the level design, in addition to the usual amenity bug fixes (walk-jump, spike-bug).

    Download

    This was much more of an experimental, proof-of-concept sort of thing (so no caterkillers this time) but I might implement this in a future project some day. Special Thanks go to MainMemory for the idea (and his many utilities), to snkenjoi for Flex 2, to KoH, and to MarkeyJester for his help with fixing the REV01 ripple deformation effect.

    (sorry for the double-post)
     
  20. Kilo

    Kilo Foxy Fren Exiled

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    I've done a terrible thing:
    Using the fact that Sonic 1 J2ME's graphics are PNG based and can support transparency for 256 color images, I ported Mania's Green Hill graphics into the game. Here's a ROM and a comparison (Left = Mod. Right = Original)
    upload_2020-5-19_14-38-3.png
    (For those inexperienced with emulating this game, I use an emulator called KEmulator)
    Edit: Bonus, since the game is basically a zip, you can open it up as an archive and edit other graphics. So go ahead and do something like Sonic Mania J2ME, I don't know,
     

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    Last edited: May 19, 2020