NEW SHC21 VERSION: https://shc.zone/entries/contest2021/516 Hellfire Saga is Sonic 3 & Knuckles hack made with great inspiration from Castlevania and Ghosts n Goblins series. Story: After many years of war against Sonic, Eggman felt in despair. No matter which plan or mechanism he creates - he always lost battles. He began to believe that the reason of his failures was that God had turned away from him, so he prayed to the devil and wished Sonic's death. Eggman could not imagine that his call would be heard. Sonic's realm merged with Demons realm into nightmarish realm with legions of hungry for blood demons. Help Sonic to escape from hell back to his home world! This hack contains: -7 acts of chaos and bloodshed! -HP system instead of rings. -Lots of new badniks and bosses (most of them are demons made of blood and flesh) -Cutscenes, dialogs, and other things extending storyline. -And lots more... Main Credits: Narcologer - Hack and idea. Programming: Narcologer - Bosses, badniks, HP system, cutscenes, text screens (except very first one), dialogs. TheBlad768 - Source code(modified disassembly of S3K - S.C.E), title screen with disclaimer text screen, credits screen, ending cutscene, bug fix, blood and meat. Sprites: Narcologer Modgen TSR Music ports: TheBlad768 Sounds: Narcologer TheBlad768 Level design: Narcologer Beta testing: TheBlad768 Firerat Mr. Cat FoxConEd Storyline: Narcologer External Credits: ValleyBell - midi driver, mid2smps, vgm2mid, wtmd2mid, smpsconv. Flamewing - smps2asm. Clownacy - Sonic 2 Clone Driver v2 (v2.7+ prototype). Screenshots: Download: http://sonichacking.org/rom/244
These enemies from other games looks really unsuitable for Sonic, but hack is so fun and awesome. Great job, Narcologer!
It passed year since great debut. It would be foolish to drop such promising project, so i teamed up with gorgeous HardLine Team to develop it more qualitatively. New version of Hellfire Saga is now on SAGE 2019. You can find link in first post. Narcologer - Project lead, programming, main game concept, some boss and enemy sprites TheBlad768 - Main programming, creating the HAGE engine, some boss and enemy sprites, cutscene, blood, weather effects, SEGA and title screen implementation, sound driver modification. FoxConED - Hardline team leader, SMPS music creation, programming, sound driver modification. mrcat-pixel - Art direction, level design, tileset and background creation, script editing. VladislavSavvateev - Programming, HardLine screen implementation, sound driver modification. Virussoft - Cutscene writing. Gerry Trevino - Composing the main theme. Vladikcomper - Programming, creation of the original SMPS VEPS sound driver, improved Kosinski, Nemesis alghorithms, Advanced Error Handler. Novedicus - Programming, HUD implementation, sound driver editing. Natsumi - Programming, moving lava and parallax engine implementation. Firerat - Level drawing and camera implementation. Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm
New demo of Hellfire Saga appeared on SHC19 to fry this contest properly. Changelog from SAGE demo: - All the levels are tweaked, one level was redone from scratch and one completely new level has been added! - New and refined music. - Ironed out some enemies - Updated bosses. - Sound test, difficulty options and Assist Mode! Like last time, the download link is in the first post. Credits: Narcologer - Project lead, programming, main game concept, some boss and enemy sprites, invincibility, final cutscene; TheBlad768 - Main programming, creating the HAGE engine, some boss and enemy sprites, other cutscenes, blood, weather effects, SEGA, title, options and sound test screens implementation; FoxConED - Hardline team leader, programming, SMPS music creation; mrcat-pixel - Art direction, level design, tileset and background creation, sprite reshading, script editing; Natsumi - Programming, moving lava and parallax engine implementation, AMPS sound driver, level design; VladislavSavvateev - Programming, HardLine screen implementation; Virussoft - Cutscene writing; Gerry Trevino - Composing the main theme; Novedicus - Programming, HUD implementation; Vladikcomper - Improved Kosinski, Nemesis alghorithms, Advanced Error Handler; Firerat - Level drawing and camera implementation; Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm; MarkeyJester - Dual PCM sound driver, level testing; VAdaPEGA - Level testing; Nat The Porcupine - Level testing; GENATAR_i - Music creation;
Hellfire Saga received new revision on SHC2021. Get ready for a real massacre this year. The demons have not forgotten the previous clashes and they have something to oppose you! - Updated levels, including a new zone, Sin City, with its own music, mechanics, enemies and bosses. - Enhancements to sound driver AMPS and soundtrack. - New custom powerup - the skull! It can be found in secret areas and makes you invulnerable... in unique way. In addition, there are the returning elemental shields. - And lots more... Credits: Narcologer - Project lead, programming, main game and story concept, some boss and enemy sprites, custom powerup TheBlad768 - Main programming, creating the HAGE engine, some boss and enemy sprites, cutscenes, blood, weather effects, SEGA and title screen implementation, sound driver modification. FoxConED - Hardline team leader, music creation, programming, sound driver modification. mrcat-pixel - Art direction, level design, tileset and background art, sprite art, writing help. VladislavSavvateev - Programming, HardLine screen implementation, sound driver modification, tool programming. AURORA☆FIELDS - AMPS sound driver, programming, moving lava and parallax engine implementation. Gerry Trevino - Composing the main theme. GENATAR_i - Music creation. Ralakimus - Programming, HUD implementation. Hotmilk - Writing. VAdaPEGA - Sprite art. Trickster - Sprite art. Sergey ESN - Sprite art. Nat the Porcupine - Sprite art. Sosocheck69 - Concept artist. ProjectFM - One of the bosses and its sprite art. cuberoot - Programming development tools. N-BAH - Programming development tools. SHooTeR - General help, programming development tools. Solareyn Eylinor - Directing cutscene animation. malamus - Testing and feedback. Vladikcomper - Programming, improved Kosinski, Nemesis alghorithms, Advanced Error Handler. Flamewing - Ultra DMA Queue, improved Kosinski Module alghorithm. Link to SHC2021 entry: Sonic Hacking Contest :: The SHC2021 Contest :: Hellfire Saga :: By Hardline Team
Ladies and gentlemen, you have managed to have a large audience, I congratulate you my friends, you managed to win, you worked hard on this project. I thank you for trusting me, I really enjoyed this contest, as part of the team, I sincerely tell you that this hack goes beyond the normal, just like S3 & K Epilogue, they have broken the limit of the Sega Genesis hardware. Make effects like the ones that both hacks have, they are very difficult to achieve, this is something fantastic, it has cost us a lot to learn, but we have improved and we have always gone forward. Best of luck to you and everyone, impressive. Greetings!!!
Hello and Happy New Year everyone! I am writing this post to ask about how the game is going. The trailer said that the final relase would be out last year. It's a shame not to be able to play the full game
Many life twists and problems followed us last year... Because of that, among other things, projects that were supposed to be released this year - including Hellfire Saga - were tacitly postponed for an unknown period of time. We're very sorry about that, and we would have loved to have released it as soon as possible, but this project still requires time which unfortunately we were not able to allocate.
Don't worry, take your time! As I always say, it is better to do something calmly that is done well, rather than give something in a hurry and bad.
@NewCoconuts Do not necro-bump threads with one liners that don't add anything to the discussion. If that's all you have to say the like button is right there to use instead of wasting posts in this manner.