Sonic 1 Definitive - Demos and Updates

Discussion in 'Showroom' started by Inferno, Oct 11, 2021.

  1. Inferno

    Inferno Rom Hacker Member

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    THIS ROM HACK IS CURRENTLY A WORK IN PROGRESS!
    ANY CONTENT WITHIN IS SUBJECT TO CHANGE.

    Demo posts:

    SHC 2021 - You are here.
    SHC 2022 - TBD

    Below is the original page for the SHC 2021 demo. It still explains well enough, so can't be bothered to change it.

    [​IMG]
    RadiantNexus Team presents... Sonic 1 Definitive!
    Sonic 1 Definitive is a hack named by RadiantNexus Team, which seeks to reimagine Sonic 1 by rearranging levels. remixing music, adding features from future games, and readding scrapped ideas in new and interesting ways.

    Major features:

    • 3 acts of reimagined level design, including one act that has yet to be fully reimagined in any other hack.
    • A miniboss.
    • Massive art overhaul all over the place.
    • Music made by ProjectFM and MechaKnuckles.
    • Menus!
    • A custom splash screen.
    There's been massive engine overhauls as well, including the Sonic 3 level layout format for massive levels, and the Sonic 3 object manager to go alongside this.

    This has been in development for over a year, so we at RadiantNexus Team hope you enjoy!

    We are aware of multiple bugs in this demo, which have mostly been resolved:
    1. The ball has a lack of collision detection in most circumstances. (This is just a lack of code.)
    2. The CD Spindash is a little inaccurate and has some bugs in Bridge.
    3. You can get a 1up by getting one more ring when you leave or enter a bonus stage.
    4. GHZ2's water palette can mess up when you exit a bonus stage. (Hardware and BlastEM specific)
    5. BZ1 will sometimes freeze. (Hardware specific)
    6. You're able to get stuck in specific Bonus Stage Bumpers.
    7. Priorities with Shields and Spindash dust are a little wonky with foreground trees.

    Credits:
    • Inferno: Director, main coder, level designer.
    • BladeOfChaos, ManiacShard: Main artists.
    • MrLordSith: Some art, pre-rendering.
    • Rivet: Secondary coder, responsible for menus and splash screen, hardware testing.
    • MCTravis: Sound porting, beta testing, hardware testing.
    • RandomName: Help with Sonic 3 level layout format.
    • ProjectFM: Music, object and ring managers.
    • MechaKnuckles: Music.
    • NatThePorcupine: GHZ grass.
    • KrazeeTobi: Beta testing, archiving.
    • Somario: Beta testing.
    • JayKuriN: Some lended art, some sound design ideas, the first bits of GHZ2. (Forgot to credit on the SHC page when I COULD edit it, and they originally requested to be uncredited.)
    Enjoy an image or two!
    [​IMG]
    [​IMG]
     

    Attached Files:

    Last edited: Apr 13, 2022
  2. DeltaWooloo

    DeltaWooloo The noob next door Member

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    Just finished recording a gameplay video of Sonic 1 Definitive:


    Now, you may ask what I think about the hack, let this screenshot do the talking for me: =P
    1st.PNG

    Jokes aside, I'm preparing lengthy evaluations to all Retro hacks so I'll let you know when that's sorted. All I can say is, good job, RadiantNexus!
     
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  3. Crimson Neo

    Crimson Neo I changed a lot. Member

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    I think that's the best 16-Bit re-interpretation of Bridge Zone I've seen on a ROM hack (or even a fanmade in general?) for now. I really like how everything here is polished and the Bonus Stage is really fun!
     
  4. nineko

    nineko I am the Holy Cat Member

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    This hack has all the premises to become something awesome, I look forward to play future revisions!

    For now, here is a gameplay video I recorded a couple of days ago (thanks to Inferno for sharing the rom early).
     
  5. Inferno

    Inferno Rom Hacker Member

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    Because I can, I will provide hints for the 6 Big Rings present in this demo:

    GHZ1:
    Throw yourself down at your first chance
    Observe an unusual wall to your left

    Think like KawariNo
    Or fly upwards from the incline

    GHZ2:
    To the right of the spring
    It is in plain sight

    One side brings good luck
    What does the other side bring?

    BZ1:
    Just above the watery abyss
    Find a passageway blocked within

    Remember those times of playing on the Game Gear
    And ride a bridge downwards.
     
  6. jasonchrist

    jasonchrist Active Member Member

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    Sonic 1 Definitive: Making the Original the Best!

    This has been a long held dream to play something like this, and it's great to see it coming to life! That Sonic sprite is the best I've ever seen - official/fangame or otherwise.
     
  7. Inferno

    Inferno Rom Hacker Member

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    See you next year!
    [​IMG]
     
  8. ExtremeBehavior

    ExtremeBehavior Indefinitely inactive Member

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    Congratulations, your hack has somehow gotten the 1st place. Although I see gameplays of your hack and I think that hack is decent, but you're lucky.
     
  9. pixelcat

    pixelcat The Holy Cat Jr. Member

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    Oh come on, that's just needlessly passive-agressive and very mean to the authors. I can very much assure you SHC trophies don't get given out "by accident".
     
  10. D.A. Garden

    D.A. Garden Sonic CD's Sound Test Member

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    Yeah, this comes across as a bit entitled, if I'm being honest. I'm going to remind you that this is the judges' 1st Place vote, and not the the community's 1st Place vote (which went to Hellfire Saga). There's a difference in what was voted as first place between the judges and the community, and this isn't unheard of. With that being said, just because you don't agree with the decision, doesn't mean that Inferno and the Radiant Nexus team were lucky. It just means that the Judges collective opinion was different to that of the community, and that's perfectly acceptable.

    Also, in my opinion, it was a well deserved win. So take that as you will.
     
  11. Angel X

    Angel X Well-Known Member Member

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    Then explain why it shouldn't deserve the 1st place.
     
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  12. Inferno

    Inferno Rom Hacker Member

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    ... yikes.

    That post comes off as needlessly passive-aggressive and entitled. If you wish to be that way about Judged 1st Place, then elaborate on why it shouldn't have gotten it.

    If you didn't mean that, then don't phrase it as if S1D didn't deserve Judged 1st Place.
     
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  13. ExtremeBehavior

    ExtremeBehavior Indefinitely inactive Member

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    I'm just say that this hack has somehow earned 1st place and I just congratulates it... I didn't mean that this hack shouldn't earn the throphy... I didn't really mean that I'm jealous of this hack and needlessly passive-agressive and very mean to this hack's author... I'm sorry... :oops:
     
    Last edited: Oct 29, 2021
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  14. TheInvisibleSun

    TheInvisibleSun Visible Member

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    So you know, using a word like 'somehow' in this context implies that they weren't supposed to win, but got lucky in some way, or only won through some strange happenstance. English is weird, and sometimes intent and implications can get lost in translation (especially if English is not one's first language), so I understand.
     
  15. jasonchrist

    jasonchrist Active Member Member

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    They're making the dream "what if" Sonic game of millions. It's fabulous. Luck doesn't come into it, so ram it up yer shitter!
     
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  16. Inferno

    Inferno Rom Hacker Member

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    Yea, this IS the case, hence why people got so upset: in that context in the English language, somehow implies that the winner somehow didn't deserve to win. English is weird.
     
  17. ExtremeBehavior

    ExtremeBehavior Indefinitely inactive Member

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    Alright, I understand. I'll be more carefull about my English and the context next time.
     
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  18. Inferno

    Inferno Rom Hacker Member

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    Ok, several things to say right now.

    First of all, this thread has now been repurposed from just a page for the SHC 2021 demo to a general updates and demos thread. All future demos will be posted here with a link in the first post, and both the General Screenshot and Movie thread and here will receive the same posts regarding teasers.

    Secondly, addressing SHC 2022: plans are to submit a demo this year. We've already fixed most of last year's bugs, and can say that at the very least, the following features may be included:
    - A redone Bridge Zone.
    - Marble Zone stuff
    - General tweaks
    - Possible save system.
    - Act transitions, cutscenes.

    There's other stuff which I believe might make it on time, but I can't ruin all the surprises, can I?
     
  19. saan1ty

    saan1ty Well-Known Member Member

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    I'm really excited. Can't wait to see everything that you do for SHC22.
     
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  20. TheWitheredStriker

    TheWitheredStriker Newcomer Trialist

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    This looks impressive so far! I'm looking forward to seeing where this goes next!
     
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