Are you referring to the prototype victory animation?
Did you use the foreground object code that Inferno posted in the Free Assets thread? That might be why...
Those links don't work????
Okay, so I'm not sure when I'll finish this honestly, but I figured I might as well drop what I have right now so it won't be lost forever in case...
I've been waiting on this demo to drop since... forever it feels like. This looks so nice, and I'm definitely excited for the full release! I like...
I figured since I've been here long enough, I might as well post some stuff from my hack. The layout is still in the works, and I'm in no rush to...
Dear god what the hell is that palette... I'd feel wrong saying that something's bad without offering a method to fix it, which is why I'd like...
I'm saying this half of a year late, though, for anyone who's interested, you can find the GitHub equivalents in Sonic Water.asm and Sonic Move.asm.
I don't really have answers for the first two questions, but I think the last one I might have an answer for. I don't think there are any guides...
Okay, while I understand that this is a demo, I'd like for you to iron these out while you're starting out, rather than you finish, and end up...
Your problem is simply that you're using the wrong palette line if you didn't know. This can easily be fixed by switching the palette line when...
The problem might be that you copied the byteXXXX in the header? I know the Github disassembly uses a different naming system for most of the...
Last message, so I don't think I'll be able to help anymore after this, but if you don't want to do any file editing, your loop chunk (with the...
I think I can condense this down into a simple enough message, though my wording might be off. First, you have to import the art to the main...
Sonic 2's HUD uses a different palette than the Sonic 1 HUD. Because of that, when porting it over, you have to change the color to the correct...
Sorry for double posting but I feel like this is better off here than it's own thread. Working With Special Stages in Sonic 1 This allows you to...
Actually, you can't just put whatever there. If I remember correctly, the amount of characters in the header is 48. I don't know why, I just know...
Yea, BizHawk is a good one. I use that for rerecording, and it works really nicely, and records really well.
For 1, I know there's a sheet in the custom section of The Spriters Resource, but for the other two I'm clueless. and for Spanner, thanks for the...
If i'm not mistaken, I believe you can do that with a plane mapping editor like SonPLN or PlaneED.
Separate names with a comma.