I was getting a crash when I first ported the Sonic 2 Level select too, however I noticed $FFFFF7B9 was an odd address and changed it to $FFFFF7BA...
Try using Firefox instead :)
So for the sprites being off center, what I did was I moved one half of the sprite to overlap the other.
And the rotating is just a simple animation.
If I remember from lurking around here, the lava gush is actually hard coded into sonic1.asm
Placing them doesn't really do anything but have them...
I'm having a bit of a problem with animated tiles.
I can't seem to be able to tell the game how many frames the art is supposed to have
if I put...
Then I suppose the flag your using is used somewhere else in your code.
the flag I used specifically is
maybe try going through your...
oh wait, the Sonic 3 way where it transitions to the next act?
Well, it'll be similar to Obj3A_SBZ2 I assume?
You just need to put
could you post the code in Obj0D_sonicrun?
it looks similar to a issue I was having before I found this tutorial
heres what the code should...
While adding this into my hack, I noticed a few problems, specifically in act 3, Sonic would start jumping when the act results came up, and in...
^ the title screen looks to still be using the tiles from the "sonic team presents" screen, so it might not be loading the new tiles at all. you...
I haven't seen that actually, maybe it has something to do with the level transition bugs? It looks very similar.
Ah, thanks! :)
So I'm trying to make the Special Stage ring disappear when the act results screen shows up.
The only problem is, I can't make out where it...
Yeah that's what I was thinking too.
I was going to actually use the empty space for the UFOs when I actually got around to it :p
Woah thanks Markey!
Exactly what I needed!
Also wow, Marble Zone has alot of free empty space
So in Sonic 1 (Hivebrain Disassembly) I'm looking for a way to clear Vram before loading a level.
I want to do this so I can see the empty spots...
Ah, I usually end up clearing the tiles first anyway ¯\_(ツ)_/¯
@Kilo: I'm used to using Gimp for pretty much anything art related so ye :p
Ah I see.
No idea why it turned all black, but I suggest turning the entire background of the sprite to magenta, to match with the palette....
well first, I suggest turning the first color in your palette line to magenta (or '255 0 255')
it makes importing sprites alot easier.
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