This is not a joke, I managed to figure out applying the DAC pitches from the prototype into the final version of Sonic 1 with the original...
Ummm, about that SS_NormalExit code... [IMG] It was right after PaletteWhiteOut like you said yet it refused to build.
I am ready to owe up to a really dumb mistake I made the other day. If you're gonna use a direct rom editor tool thingy, then Esrael Sonic Editor...
@vladikcomper Post has been updated with the tidbits, thanks for informing me of the risks.
How to Remove the Points Object in Sonic 1 (Hivebrain 2005) If you hate the occasional instance of the points art fucking up some aspects of your...
That is really good, the Genesis border is sweet and the logo detailing is slick! Can't wait to see the background eventually, this is a great...
I smell plenty of potential with that title screen, it's a nice start for what it is. It looks like it's based of a S2 disassembly, could be wrong...
CD Esque Explosion Animations This is another one of those insanely easy tweaks for animations when you know what you're doing. In this case,...
Only issue is that the only IDA version I was able to find is somewhat outdated (6.8) and I'm really not a fan of spending a thousand bucks for...
So uh, has there been an attempt to port the leaderboard system from the Mega Play version of Sonic 1 into the main version? That tidbit for the...
That title art is gorgeous! I also dig how the badnik sprites look, same with that shield (*insert eyes emoji*)
[IMG] Nope, I still get this error. Also, the 393 value (from the driver is this bytes long message) doesn't work either. I even edited that one...
Although that's finally taken care of, I still get an error for SIZE_OF_DAC_DRIVER_GUESS with the 240 value. I've tried so many values but none of...
Was it seriously that hard to find a Sonic 1 proto disassembly and import its Sparkling tiles and whatnot in place of Spring Yard's? Did SSZ...
That SMPS_SoundTest is indeed part of the errors I got, even when plopping the newest release, although overwriting it with the newer release...
Here's the problem: The step is SO ambiguous that I had no idea what to delete from the Variables.asm file and tried various methods (the code...
[IMG] Great job, I tried to install this version and followed the instructions to a T and got THIS SHIT LOAD OF ERRORS. What the hell did I do wrong?
HOOOOOOOOOOLD UP. What's with this in Sparkling 1? [IMG] There's enemies with broken art, and messed up object placement in other acts with Green...
Welp I missed one of the shades in the last pic (unsure if that explains it), it should look better here. Plus I intended to only recreate the...
This right here is an attempt to recreate the GHZ palette from the Pre-WCES build of Sonic 1, should be fairly close to what was described on the...
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