Introducing... the Quick Rush! [MEDIA] The Quick Rush is one of the two new gamemodes of Sonic 1 - Score Rush. In this gamemode, you're tasked...
There's definitely a number of interesting concepts presented in this hack! I hope the things you've done so far make their way to another project...
Here's a first look at the new design for the Main Menu for Sonic 1 - Score Rush! [MEDIA] Plans are for each submenu to have a different palette...
Overall, I had a really bad time with this hack. The concept is, as mentioned by nineko above, eerily similar to the already existing Sonic: The...
I was having a discussion on Discord regarding SEGA Genesis emulators and the inability to reassign controllers to other players. Maybe the host...
Announcing a "new" project! [MEDIA] [SPOILER]
This sprite change is something I can get behind. It does not clash with the game's style, while also giving Sonic new poses and animations....
Alright, I just got around to playing the ROM hack, and I must say that overall... I'm disappointed. Now, let me go in depth with my review....
There is an issue with the AS version of the Sonic 1 Hivebrain 2005 disassembly. If the Error Handler is installed, the rolling sound effect will...
I certainly appreciate the intention of having custom sprites for Sonic, but I can't say I would like to see these specific sprites in what is, at...
What is this excuse of a hack you call a "level layout" hack? First, you spawn me inside of a loop, and then you don't even place invisible walls...
Hmm. In Green Hill Act 1, when replacing v_limitbtm1 with $FFFFF726 and v_limitbtm2 with $FFFFF72E, everything seems to work fine. If the behavior...
I think I would need some code, as well as a better idea of what you're trying to achieve (especially level design wise) for me to try and help you.
In the Discussion and Q&A forum, there's a pair of links in the description. [ATTACH] However, these links do not appear to work properly, as...
Oh, I see what you did. What I did back then was remove ALL code regarding Obj79, even the data loading subroutine, which is required by LZ3's...
Thanks for your reply! I will address your points. Your results screen idea is awesome. I wish I had the technical know how to draw that type of...
My brain suggested that I remake "Sonic 1 - No Hit Edition" with the objective to deliver a more polished product. So I did. I present to you...
Since you use SonLVL, but the level edits you tried to make do not get accounted for in the building process, make sure to check for the following...
Since you're using REV00: - If you are using SonED2 for level editing, you want to pick the project files that do NOT contain "(JP1)" in their...
1) You may be editing the wrong revision's object placement file. Sonic 1 has 2 main revisions, them being REV00 and REV01. Each has its...
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