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So, the way that the special stage's countdown timer is sped up when you are in the water is rather odd. Lemme explain. Here's the timer update...
Chunks are hardcoded to be located at offset $20000 in Word RAM. Shifting them away from that location causes problems. I made a guide to fix that...
This is definitely just speculation, but it just looks like most of Sonic CD's levels are basically just redone versions of Sonic 1 levels....
The only things we have are concepts. There is no evidence right now that R2 was even programmed to begin with. They either never put it in, or...
The problem is that there's additional little bugs and inconsistencies. Particularly with the charge up sound effect, chibi Sonic hitbox being...
Let's talk about Sonic CD. I was digging through Wacky Workbench in the final version, and as it turns out, they copy and pasted the Sonic object...
The existence of some prototype code and also the fact that in 510, the spindash charge speed was set to 50 everywhere tells me that they forgot...
Here's a fun little one in Wacky Workbench. So, in the prototype, the background was green, like this: [IMG] Later on, they changed it to be...
I guess it depends on how you look at it, but a slight correction I will make is that it actually streams $200 bytes every call to the driver...
Y'know what? I think I can make a thread out of this. Let's start off with the following: Files for the Sub CPU code for the ending FMVs have...
You never specified this in your original post. You presented it as a hack still in development, possibly looking for feedback. Regardless, people...
I do appreciate the sentiment, but I'm not very comfortable with being called a "god", 'tis a bit much :p
Gonna start this thread because I've found a couple neat things in the August prototype. Let's start with something I found out about the...
Because I haven't had enough cock and ball torture... Bad Apple!! in Sonic 1, with the help of the 32X. [MEDIA] Source Download Note: it uses...
I haven't seen anyone else bring this up, but I thought this was a tad interesting. So, you might know of the change to make special stages...
Dual PCM uses RETI in its V-BLANK interrupt. IM is probably no big deal, since it sets it to mode 1. On the outside, RETI is basically just RET,...
A quick look at Dual PCM's source code shows that it doesn't use either of them. Are there any other unimplemented instructions?
Pretty cool stuff here. I don't have much time to really look too deeply in it, but a couple things I wanna note with a couple of ROMs I did test:...
Check out Project Sonic 1: Two-Eight. s1disasm GitHub branch Original You can find all the changes made by searching "MJ:". Basically a matter of...
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