At the start of CalcAngle_YZero, you could do a tst bne instead of a cmpi beq, since d0 can only be 0 or 4 at that time. It saves around 4 cycles,...
big sorry for the one year late response, but thanks for that
Edit 3: I found the issue, nevermind. The issue is arbitrary and annoying, but I found it What was it? I forgot to add an even before one of the...
Obj3A (act results) might be your issue. It has a level order array somewhere in the code, so the game can transition into a new stage. I'll...
I think the game can still be polished a little bit, like objects with a lot of gray being moved to the badnik palette so they fade properly, but...
So, I'm removing some unused objects in Sonic 2, and when I removed obj1A, the jmpto's for obj1F seem to have been misaligned > > >s2.asm(21155):...
Honestly, VRAM wasn't the issue at all, especially around the shields. Though, the invincibility and super sonic stars do load on top of each...
I was gonna release this on SCH2022, but it didn't fit my quality standard. However, I think if I don't release this now, it'll never be. This is...
I took your advice on cap sensitivity. It works now, thanks
Hi, it's been awhile, hasn't it? Anyway, I was using the LZ Ripple guide from SCHG, but two lines are causing errors for the same issue: short...
Which one is better for object palettes? 1: Code based instructions (what Sonic Team did for most objects) 2: Having the palette defined by the...
Well, looks like I have a reason to try it
Wow... I thought that Blast Processing was propaganda, but turns out that the Genesis is essentially a home Gameboy without it. Thank you Mr Fast...
I know this is probably one of the most basic questions in history, but what's Sonic 1's equivalent of Sonic 2's QueueDMATransfer? (Note: I'm...
Oh thanks. Sorry for the trouble
Optimised Blue Spheres structure for SSR Note: Ground palette loads twice with the second one offset by four. This is to optimise tile usage [IMG]
So I find the new VRAM spot and multiply it by 32?
Okay, so this has always annoyed me when altering Sonic 3 and Knuckles (or just playing Sonic Classic Heroes, which reused the same code). When...
So, I'm trying to change the position of the dynamic animated tiles. Unlike normal animated tiles which just use a structure like this (Azure...
Separate names with a comma.