Well, it's certainly been a long time! But I have decided to return to this disassembly with more knowledge and tools to bring to the table. So...
Edit: Added some better pointers for those using certain versions of Project 128. Time for a quick update! For those who are surprisingly still...
No worries, this has been fixed! You can check the post I made as I have edited it to fix the directory to the one that's now up on my GitHub.
Thanks, oddly enough this problem never occurred for me, even with the code the way it was. Anyways, thanks for doing this.
EDIT(2): Fixed a mistype. EDIT: Newer, much cleaner method has been added to replace the old one. So quite recently I was looking at the...
Thank you for the support! Currently progress on the disassembly will be committed once ram is done being identified, and expect SonLVL to be...
EDIT: Fixed the disassembly link. Hello yet again! I've been hard at work on this one for about a year, multiple disassembly changes, assembler...
Hello all yet again! I've been working on this for about a year now and I think it's good to give it some light. May I introduce an improved Sonic...
So I've been working on this for quite a while now, and I thought why not share it? Introducing my SegaSonic Bros. Disassembly! Still quite a work...
I sure will credit the people who've provided the guides as they are a great help (mainly for Sonic 1's case). As for Sonic 2 and 3 I've mainly...
It's been a while since I have posted, so I've come back to provide you guys with something new. Introducing the Sonic MDO (Mega Drive Optimized)...
Yeah this isn't really an optimization, more so just lazily removing one line of code and then adding a lot of fixes later, my mistake there. I'd...
Some updates to these projects. I highly recommend checking out this fork of the Spinball disassembly by furygaming1120 (By the way the Sonic...
So I'm afraid that this project will have to be cancelled. There has been too many restarts and I don't wanna continue on this recreation of...
Basically the whole Sonic Spinball project was done using C, so there's a lot of commands like pea and link which IDA Pro does not like to work...
I've noticed that not a lot of people talk about Sonic Spinball, and barely any of it has been properly documented either. I've decided to take a...
Yeah, it's because the title screen loads Green Hill Zone's blocks, art, and chunks first before any other level, so I wasn't thinking too much...
It seems that you are using AS, all you need to do is change that @ to a ., or you can change the entire label to a + and it should fix the error.
While I was exploring through the various lines of Sonic 1, I realized that Green Hill Zone's art is split into 2 separate parts. The first part...
Well, V0.1.1 won't be coming out soon due to a bug where the game keeps fading in and out repeatably when you are in Green Hill Zone. Sorry for...
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