Well folks, I worked a bit on my hack, now I changed some little stuff as well replaced the S3K Driver with something more different that I am...
It means that adresses in your disassembly are misaligned, you need to know that the addresses must be aligned to even addresses, or they will...
Thanks for the comments, I have to clarify that this hack uses S3K as engine as opposed to Sonic 2: S3 Edition and when I started this hack, it...
Well, it's an old project of mine but only recently I've been working on making it solid and such, I called the project (and the hack) Sonic The...
Decided to work a bit on my projects again, I decided to do something different this time. Considering that S3K contains the level transition, I...
Well, as you guys may know I'm a SMW hacker, usually I don't dedicate myself too much into it, what I did was to implement the Sonic 2 Two Player...
Well, messing some stuff here and there, I came up with Mecha Sonic boss for Knuckles, I use this in my second S3K hack but for now, I'm using S2K...
I'm pretty sure it's just Sonic 2, but with Sonic 3 and Knuckles stuff in it (e.g. Title Card, Save Screen, Knuckles), nothing more. Well,...
After struggling with my crappy network connection, I managed to upload another thing, a second gameplay video for CPZ, including showing the...
Thebox your background is looking good, I don't know if my internet ruined the picture but the image quality don't seem that good. Drakon, your...
Well, I have worked on some stuff here and I thought I could show here, I don't know if you guys would like it but it doesn't hurt to try, eh? I...
Sorry for the double post but I managed to find a workaround for people who want to hack S3K and can't use this code, while I was researching for...
Indeed, it sure makes stuff faster, as I'm working with some transition effects and the extra speed may help my project. But as Bobesh8 has...
Well, probably because that if the game loads the countdown numbers outside the water line, it'll repeat the number or it'll show glitched tiles....
Well, I'd the same bug in my hack but I managed to fix it by replacing this code: Obj0A_ChkWater: ; XREF: Obj0A_Index move.w...
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