You were probably referring to the sprite that is seen in the video's captioned transitions, as it has more frames of animation than the vanilla...
[/SPOILER]Got a Castle Of Illusion vibe from the first two screenshots, love them!
The only thing that sticks out to me immediately (for the sake of responding before I go to sleep) is that Sonic uses the SonAni_Boom animation...
Hard to say without looking at Sonic's anim file. On looking at the screenshot you provided I'd suggest looking at Sonic's other walking /...
This screenshot pulled me out of lurk-mode. That background makes even the marble zone foreground feel fresh. Needless to say it looks great, and...
Thanks alot MerkeyJester, after reading your post it didn't take me long to make the appropriate changes; the delay is now in place. I understand...
I've successfully added a "Pseudo Peel-Out", I wouldn't call it a peel out just yet because I've yet to add the correct art; it's effectively a...
I'm pretty it's possible to edit in Hex and ASM. I believe this section of the Wiki should help you:...
I was asking in terms of logic, not difficulty.
I love what you've done with this hack; the second I saw screenshots I instantly thought fangame. Not the kind of fangame that uses His World as...
A small how-to method wouldn't hurt though, seeing as the current SonMapEd guide is incomplete; I agree it's a simple thing that takes no longer...
Well, I'm currently porting Sonic's S3 sprites over, which means adding several frames to already existing animations; so when I've finished that...
Sorry about the double post, just wanted to say with your help I've found a solution to the problem and the ducking animation now works perfectly,...
In that case I'll provide a screenshot soon; but I've tried some new tricks out in SonMapED, and now the tiles load properly in the program...
Right, I've done everything you guys have suggested, thanks for the quick responce! The animations now load, and stop upon reaching the 2nd...
As the title suggests, I'm adding the 1st ducking frame from Sonic 2 to the Ducking animation in Sonic 1, to make it a smoother transition. I've...
GAH, sorry baout that Qjimbo, fixed my post. ><; For some reason I knew who I was talking about I just wrote the 1st name that ame to mind;...
I found this topic very useful indeed, your comments have certainly futhered my understanding of what critical effects writing "move.b" instead of...
I love the look of that Background, and the Robotnik statues look great (I've seen someone, possibly StephenUK, do something very similair.. Can't...
Thanks alot, 'tis working perfectly. Muchly appreciated Puto.
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