It's always a good day when I decide to pop in here and I see a custom boss. This has a LOT going for it from just on screen shot. Even with a...
A bit rough around the edges (particularly the yellow highlights on the grass and the top of the pillars), but I'd be lying if I said that it...
1. You can follow the guide on the Retro wiki for porting the S2 spindash. Afterwards, you can modify it to function like the on in SCD by using a...
TheRoboticDeveloper: Always like seeing the original bosses swapped out for new ones. Even if they're not done too well, I appreciate it more...
I wanted to do this for my project a while back. Ended up getting it working pretty easily by doing it similarly to how Sonic 2 NA handled it, and...
It looks rather repetitive as is right now, but the art itself is very clean and well drawn. I'd say just add more patterns in the blocks like...
Just to point you in the right direction, this post should help you get started if you do decide to make your own.
Reasons like this are why I usually opt to do my own sprite work, although I understand that not everyone wants to do that, and it does become...
What I do to remedy this is to have a row of solid chunks at the top of the layout, making the camera boundary 1 chunk below the top (pretty sure...
This is looking pretty good. A nice palette and a beautiful background to go with it as well. And there's even new deformation which is pretty...
Another month, another screenshot: [IMG] First time I'm using custom sprites other than ones I've made myself. The artwork was actually done...
To show that something like this (mind you, this being something that's not attempted or seen very often) is implemented and functional? Even...
As someone who's been contributing to this recently, I can assure you that it didn't take Varion too much effort to insert that sprite. Can't say...
One of the rocks next to the lava in the first image looks a bit out of place, but other than that I like everything you're showing here.
Ah, okay, that would explain why I'm not familiar with such a quirk. I haven't played one of these games on actual hardware in years since it's...
I'm not gonna lie, I've never noticed any distorted pixels on the few occasions I've had water present without the surface object. And looking at...
If you search Level_ChkWater, you'll find this: ; Level_ChkWater: tst.b (Water_flag).w ; does level have water? beq.s + ; if not, branch...
Begin here. If you want to start out learning 68K assembly, try this guide, and then go on to this one once you've gotten a good grip of what the...
Hm... [IMG] [IMG] [IMG] [IMG] (Yes, I'm aware of the blatant logic error here.)
The routine that sends Sonic to the special stage is actually controlled by the end of level object, so you need to look under Obj3A....
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