Yeah, it's just a quick and dirty pointer fixer for the header and F6-F8 Coordination Flags to get things up and running. Nothing to be impressed...
Short story. I tried to put the Star Light Zone theme in the Simon Wai prototype of Sonic 2 a couple years ago and failed miserably. I tried again...
Is there a RAM location in Sonic 1 for a water flag?
I need the VRAM position that the secondary splash uses.
Alright. Thanks for the help. I'll take a look at the disassembly and ASM to Hex Code reference on Sonic Retro as well.
I'm thinking about making a Sonic the Hedgehog 3 beta remake. The next thing I'm going to do is give Sonic his Sonic the Hedgehog 2 sprites....
Nice! I'll try it now.
Thanks for the info! I'll understand it after I read over it a couple of times. Sure, I'd like a modified S3K rom.
That's alright. I'm up to the challenge. You can explain the exact steps to me.
How do I make the game use Sonic 3 music instead of Sonic & Knuckles music?
Very good info!
This is something I've always wanted to do. How do I incorporate SRAM in Sonic 1? I want to be able to recall it by holding C + Start on the...
I've run into that same problem now...
Thanks. They should fix the code in the guide. It's their fault it didn't work. I could've had the rev 01 background effects ported a long time...
It's confusing.
Yes, but it doesn't work with certain disassemblies. I haven't tried it with Sonic 1, though. Now it says: Error : Label 'deform_ghz'...
When I try to build the Sonic 1 rom, it displays two error messages about the s1comb.asm file. It says a negative numbered offset is out of range...
Selbi, here's how to port music from Sonic 2 to Sonic 1: Open up the Sega Data Compressor and Sonic the Hedgehog 2. Click Decompress Saxman...
He means if you keep this up, he'll ban you. Right now, no. He's giving you a chance.
Nice tutorials! Also, I was suprised when I saw those on Sonic Retro too.
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