When working with XM, people here typically use ModPlugTracker or its derivative, OpenMPT. I’d personally recommend the latter as it’s actually...
smpsModSet sets modulation. It takes 4 1-byte parameters: wait speed before modulation starts, the modulation speed, the change per step, and the...
[IMG] [IMG] Ghostbusters...?
Nice stolen title screen [IMG] [IMG]
No. The Sonic games use a format called SMPS. You can not convert .mp3 files to SMPS. If you want custom music, I recommend using a program called...
Kudos to you for explaining how to edit S1's z80 driver to support more than 3 samples. I've been trying to figure that out myself for a while but...
@Speems, the "PlaySegaSound" routine seems to be causing your issue. You should try to apply this fix for the Sega sound.
It is clear to me that you put a lot of effort into making this hack, and I commend your work. However, It's clear to me that you focused too much...
I can't even understand what you are requesting. Are you asking for someone to update Sonic 2's Super Sonic sprites for your project? Or are you...
@Green Hills This is not code for a homing attack. It is actually just code for a jump-dash. Regarding implementing the homing attack, as far as...
I know I am bumping an old topic but I found these Twitter posts from one of my favorite composers on the Genesis, Hikoshi Hashimoto:...
I lol'd at the Mr. Krabs crabmeat. Otherwise, it's kinda boring for a "shitpost hack".
Alright, thanks for the feedback so far! I'm working to finish the remainder of MZ and start on SYZ before releasing another build. I'll also try...
I was sitting on my porcelain throne around this time last year. SHC 2019 had finished, and I had played a little hack called Kaizo Sonic 2. I was...
I befriended FireRat in 2016. I met him after I joined Team MickBae (later on known as Team Overload), as he was a fellow programmer on the...
@MultiDiegoDani Nice hack, I like the level art you’ve made so far. The music is not really my thing though. Also @TheInvisibleSun DJ Error is...
Maybe you corrupted the underwater palette for labyrinth zone? Try changing the underwater palette to one from a clean disassembly. Also, how...
@FruitcakeDog You either need to run the command line or made a batch file to convert with smps2asm. Here's the layout of the batch file I use...
@FruitcakeDog You can use mid2smps to convert midis to Sonic 1's version of SMPS. Here is a handy dandy tutorial on how to port songs through...
Replace the whole Obj49_PlaySnd: Routine with this: Obj49_PlaySnd: ; XREF: Obj49_Index move.b ($FFFFFE0F).w,d0...
Separate names with a comma.