Chaotix is SMPS; it just uses a modified SMPS that uses the 32X PWM to make four PCM channels. Tempo also has this (though it also uses the YM2612...
Do you mind posting the code and palette you have so we can see if you have a bug in your loading routine?
Okay at this point I dunno but there should be a point somewhere telling people to go to either the Sonic Retro wiki or the SSRG main page,...
Savestates aren't distributed as much as save files and Pro Action Replay saves are; you cam get them from GameFAQs, then use an emulator like...
For Sonic and Knuckles they are located at offset 0x14A8D6 in the ROM; as SOTI pointed out they are the same for KS2 and S3K. Note: these...
Or you could use Sonic 65's PCM sound driver (also on Retro), but beware, it's quite buggy when it comes to sound effects. So yeah, imports are...
Could you please provide the code? This will be hard to debug without.
I think it would be easier to port an existing emulator, such as HazeMD or Gens. On the other hand, a custom built emulator would be able to do...
That's some very messy code, with lots of variables and duplicate code. What you should do instead is have one variable that determines if spike...
My intuition is that you don't have the path set up right. When coming into the loop, Sonic should be in front of the wall. When Sonic crosses the...
Besides, these comments are just cross-references. You most likely won't need them. Remember: anything after the semicolon (;) to the end of a...
Separate names with a comma.