Can't wait for the community to dig into this one!
Thank you everyone! That information about the plane locations solved the problem I was having and the transitions work perfectly now.
It works by calling loadLevelLayout and LoadCollisionIndexes then offsetting the camera and every objects position by the position of the screen...
Recently I've been working on adding seamless act 1 to act 2 transitions to Sonic 2 just like in Sonic 3K. I've almost got it working, however...
You don't actually need the Steam version to play it. If you don't own it the game will ask you to locate a S3K rom to use.
I've checked and I believe that it's called TilemapToVRAM.
There's quite a detailed guide on how to add that type of spindash to Sonic 1 on Sonic Retro. Here's a link to the first part: LINK
Hey everyone. So I've started a new project and to begin with I've started to add Modulated KosM support to Sonic 2. I'm running into an issue...
I believe that's bit 4 of Sonic's status which is set if you jump after you roll. It prevents you from controlling your jump. In...
Looks great! Only thing I would change is to move the "&" to the right side, at first I read it as & Sonic Ashuro. Other than that good job.
Because you are adding more content to the game that is taking up more space, old code that needs to branch to other code can no longer make it...
Okay, so at the routine SAnim_WalkRun you can find these lines: lsr.b #4,d0 ; divide angle by $10 andi.b #6,d0...
My first instinct is that you're overloading the PLC queue, I can remember experiencing this issue once before. You're limited to $14 Pattern Load...
Are you sure you've saved the mappings and DPLC correctly?
Thanks for the help guys.
How would I check if the game is being played on a US Genesis?
You need to be a lot more specific if you want help. What errors? How many errors? Show us the errors you're receiving, we can't help you if we...
I've just decided to go back and use the S3K after image method, the KiS2 art conversion code I used required more RAM space than I initially...
I decided to spice Super Sonic up a bit for my hack: [MEDIA]
How does Sonic 2 change the music back to normal after Super Sonic runs out? I've not been able to locate where this happens, can somebody point...
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