Thank you for the files.
I want to restore Wood Zone to sonic 2 final using asm but I do not have the bin files I need to do it and the link in the sonic retro forum topic...
I am trying to use sonic 3 art and collision to make a new level in soned2 but all it does is load garbled art and only has 14 chunks. The palette...
Where are the deformation routines?
It is replacing unused Level 9.
I am having problems with my new level. I checked all the things needed to load the level and everything is ok but it still will not go past the...
I made a new level and everything builds correctly but the game won't load the new level art. This level has all new tiles and is not related to...
Here is asm restoration. Make sure to download both files. Thanks goes to newsonic for original tutorial. restore_hpz.zip HPz_dados.rar
It can't seem to load the level art. WHY?
The title card won't go away.
It starts to load the level music. But then immediately changes to the supersonic music.
The game crashes just before loading the zone layout. What is wrong?
fixed it
I am trying to do an equal command: PalID_SLZ equ PalPtr_SLZ but I get this error: > > >s2.asm(83339) LEVARTPTRS(4): error: range overflow...
Here is my code: ;--------------------------------------------------------------------------------------- ; SLZ primary 16x16 collision index...
I am trying to create a new level but I keep getting this error: > > > s2.asm(83334) LEVARTPTRS(4): error: symbol undefined > > > PALID_SLZ...
The first image is that there should be spikes where sonic is standing. The second image is the messed-up water. The third is the egg prison. The...
I am having trouble with some of the pattern load cues in hpz like the spikes, springs, water,and egg prison. What can I do to correct this?
To make the boss fully work I think I need to make a new object id. How do I do that? I am having to use the wfz boss object id to make it work...
When it tries to load the boss the pallet changes and the game freezes.
Separate names with a comma.