[Release] Sonic: Ring Rush

Discussion in 'Showroom Archive' started by Ollie, Aug 18, 2009.

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  1. Ollie

    Ollie Well-Known Member Member

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    Hey there, I'd like to present my latest Hack:


    [​IMG]


    The reason why it's called Sonic Ring Rush is that you can use the rings that you collect to perform extra moves like the JumpDash or a Double jump at the cost of a few rings, this just makes the rings a little more useful.


    Screenshots


    Lush Lake:


    [​IMG]


    The first act, at day.


    [​IMG]


    The Second act, at sunset.


    Special Stage:


    [​IMG]


    Just showing the Special Stage in Action.


    W.I.P screenshots


    Castle Zone:


    [​IMG]


    The background will be changed to a Castle Wall in the distance.


    Rocky Ruins Zone:


    [​IMG]


    I've shown this before and I haven't really made any more progress other than maybe fixing up a bit of the Collision, etc.


    Spaceship Zone:


    [​IMG]


    Only the Palette has been done, but I will change the background so it looks like you are looking out into space through a big Window.


    Downloads


    Demo #1:


    http://www.ollie.benoks.co.uk/SRR/Sonic%20Ring%20Rush.zip


    Hacktube:


    http://sonicresearch.org/hacktube?570


    Controls


    A/C = Jump


    A + D-Pad = Jump Dash


    B = Insta Dash


    A/C + C = Double Jump


    Down + C = Spindash


    Moves Cost


    Jump Dash = Requires more than 2 Rings and costs 2 rings.


    Double Jump = Requires more than 3 Rings and costs 3 rings.


    Insta Dash = Requires more than 5 rings and costs 5 rings.


    Inital Releases


    Just to give you all a rough idea to what I'm hoping to aim towards in each release:


    Demo #1 - Lush Lake done.


    Demo #2 - 3 or 4 Levels done.


    Full Release - All levels done.


    Known Bugs


    1. Doesn't subtract tens from HUD


    2. LLz 3's BG doesn't display.


    3. Spring doesn't function correctly in LLz 1 (Blocked off For now)


    4. Odd Ring Placement in LLz1


    Bug Reporting


    At this current time, I'm only looking for bugs in LLz, The first Special stage and Menu etc.


    Credits


    MarkeyJester - Lush Lake Art/Music


    SCAA - Art


    Nineko - Most of the Music


    Selbi - Text Generator


    Puto - Special Stage Editor


    Nickson98 - Beta Testing


    Loads more (PM me if you want mentioning.)
     
    Last edited by a moderator: Aug 19, 2009
  2. breakthetargets

    breakthetargets Well-Known Member Member

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    Made it in time =D
     
    Last edited by a moderator: Aug 19, 2009
  3. redhotsonic

    redhotsonic Also known as RHS Member

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    Looks really good, keep it up.
     
  4. Qjimbo

    Qjimbo Well-Known Member Member

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    The art in the first level is very good, and very evocative of a more turbulant / stormy mood, which is quite unique for a Sonic Hack. The design is also pretty imaginative though could have some slower sections to it. All in all you've made a really good effort with this and I look forward to seeing more :p
     
  5. Ollie

    Ollie Well-Known Member Member

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    Thanks, I would like to mention that the art for the Level is mainly MarkeyJester's from his old Sonic Regen hack I believe. I loved it and since it was up for offer over at the SRN I just had to have it in my hack, to replace the old art:


    [​IMG]


    I am currently adding in even more custom tiles in so that the layout becomes even more fresh.
     
    Last edited by a moderator: Aug 19, 2009
  6. Selbi

    Selbi The Euphonic Mess Member

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    More? Why? I mean, if you want to do a Jump dash you at least need 3 rings? That doesn't make any sense in my eyes. :p


    Beside that, a really good hack. :) You should fix some low and high plane issues in LZ though.
     
  7. Tongara

    Tongara Well-Known Member Exiled

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    My opinion would just be an echo of what Tweaker said on retro.
     
  8. Animemaster

    Animemaster Lets get to work! Member

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    Ah I was gonna ask about that art, since markeyjester shew me his previous hack before. I liked it then, and i'm liking it now good job.
     
    Last edited by a moderator: Aug 19, 2009
  9. Ollie

    Ollie Well-Known Member Member

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    It prevents a bug with the Ring Counter not updating. Also I will get around to fixing LZ when I'm actually focusing on making the actual level. :) I'm only concerned about the first level for now.
     
  10. snkenjoi

    snkenjoi Well-Known Member Member

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    This is not a bug, you just didn't write the code correctly.


    move.b #$1,($FFFFFE1D).w
     
    Last edited by a moderator: Aug 19, 2009
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