Sonic 1 The Next Level

Discussion in 'Showroom Archive' started by MarkeyJester, Oct 12, 2015.

Thread Status:
Not open for further replies.
  1. TheFieldWarrior

    TheFieldWarrior Warrior of the Fields Member

    Joined:
    Oct 9, 2015
    Messages:
    95
    Location:
    United Kingdom
    I just finished playing this hack, I absolutely loved it. MarkeyJester you have been one of my favourite hackers since the first time I played Sonic 1 Brother Trouble, each of your hacks have a unique charm to them that will always live on within my memory and this hack is no different. I loved just about everything that was included in this hack. The fluid animations for Sonic, the level design, the gimmicks, the artwork, the music, the small details such as the echoed Sega chant and finally that ending (which was hilarious).

    With all of these features put together you managed to take Sonic 1 to the next level. I can't ignore all the people that helped you with this masterpiece, besides it wouldn't be fair if they didn't get a slice of the praise: So to Gallium Grant, Selbi, D.A Garden, iojnekns, snkenjoi, EditChris, SonicVaan, qiuu and Animemaster thank you all for contributing to Markey's project. Well Done to you all.
     
  2. redhotsonic

    redhotsonic Also known as RHS Member

    Joined:
    Aug 10, 2007
    Messages:
    2,969
    Location:
    England
    Here's another video by me. Last one for the day:


    Link
     
  3. Razor

    Razor Active Member Member

    Joined:
    Oct 8, 2014
    Messages:
    49
    Location:
    Moscow
    I think that this is the best hack at SHC. Every aspect of it is perfect.
     
  4. ScoutCDTen

    ScoutCDTen Newcomer Trialist

    Joined:
    Jun 15, 2013
    Messages:
    17
    Location:
    Italy
    Sonic 1: The Next Level OST:

    Title Screen Theme (PCM) - Space - 20 million miles from earth.

    Gust Planet Act 1 (PCM) - Wez Clarke & Maxine Hardcastle - It's Gonna Happen

    Gust Planet Act 2 (PCM) - Alex Lee - Take it (1992)

    Gust Planet Act 3 (SMPS) - I-Level - Treacle

    Invincible Theme (PCM) - Rapina Bros - Reach To The Top

    Super Sneakers Theme (SMPS) - Sonic Labyrinth - Bonus Stage

    Act 3 Boss Theme (PCM) - DJ Mayhem - M-Power
     
    Last edited by a moderator: Nov 10, 2015
  5. ArcaniaCQ

    ArcaniaCQ Well-Known Member Member

    Joined:
    Jul 18, 2015
    Messages:
    789
    Location:
    Sweden
    Gust Planet act 1 is SMPS
     
  6. Niko

    Niko All's well that ends well, right? Member

    Joined:
    Mar 1, 2014
    Messages:
    245
    Location:
    $C800
    Were there any other genesis titles that used software rendering for rotations?
    I feel like making it a bit more of an open sourced method would be beneficial to those who take the time on sprites (and then rotsprite wrecking them..)

    I was thinking that if there was another game using it, I could try and morph that code over to Sonic, but I get the feeling  you might have recreated the effect based on Sonic Advanced's method. Could you either make a tutorial on how, or help point me out to what scripts I should use? Not that it's the slope's sprite-swap being assigned to pull out the rotation code instead, but how to make the two-point slope recognition and the rotation according to the points. 
     
    Last edited by a moderator: Nov 11, 2015
Thread Status:
Not open for further replies.