Sonic Nightmare Simulator Remake(Demo v1.0)

Discussion in 'Showroom Archive' started by ArcaniaCQ, Dec 23, 2015.

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  1. ArcaniaCQ

    ArcaniaCQ Well-Known Member Member

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    Remake is up for download on the first page. Enjoy! Tho bear in mind I don't want this thread to turn into a shitfest if it comes to that point.
     
  2. Unlimited Trees

    Unlimited Trees Banned for being a fucking cockwomble Exiled

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    Alright, so time to review this new version. I haven't been playing any hacks in awhile, mostly because 1) I lost my phone and had to get a new one and 2) I've been focused on other things so bleh. So let's begin.

    Art: It's bleh. The palette for Nightmare Hill Zone is better. Though the rocks are really ugly and there are a few problems which I'll mention regarding chunks and shit, it's an improvement. As for Not Marble ( I already forgot the name), well I'll save that for when we get there.

    As for music, most of it is still the same from the last version. The life jingle is shit, some tracks are bleh, and I don't like how some tracks are reused. I get you wanted to do a Acts 2 and 3 music thing but you only have a very Limited amount of Music cavequest more like Limited Music) so I see no point in having to use the same song for the NHZ2 and the boss as well as the same song for NHZ3 and Not Marble.

    Anyways, let's get to the real meat of the game: Da gaemplae. First off with Act 1:
    [​IMG]
    That's a pretty sexy background there. Anyways the level is pretty linear and bland, with it being basically Stock GHZ1 but slightly edited and with less enemies, which make it more boring.
    [​IMG]
    Love how the bonus text art hasn't been edited despite the art changes being really simple. Also I don't know about you but I don't remember when signposts can stand on slopes like that.
    As for Act 2, it's the same boring shit. One moment I don't understand is this:
    [​IMG]
    You block off the S tubes and have it so that the only way people can get through is by glitching. Why?
    [​IMG]
    I'm guessing you're gonna plan on mini bosses but whatever.
    [​IMG]
    On the start of Act 3, not only is a speed shoes monitor hidden in the Trees, but there's a shield monitor and an invincibility monitor right in the open. There's also a 1up monitor later on which is also right in the open. It's almost as if I'm getting rewarded just for playing the game.
    [​IMG]
    Come on, man. You've been in this community long than I have and it should be common knowledge that doing this is not ok. This is not the only chunk that's cut off or out of place in this hack either.
    [​IMG]
    Object 44, what's that?
    [​IMG]
    Oh look, it's the same boring boss fight from both the old version of this hack AND that one hack you put in the contest. I think I already said this before, but fuck this layout. Get rid of it. It just makes things unnecessary difficult.

    Anyways, now as for the Marble recolor...
    [​IMG]
    Yeah no. The background makes things really confusing and really hard to see things.
    [​IMG]
    This is the part in which I gave up and tried to go into the level select only to realise you disabled it. And thus ended my playthrough.

    Anyways although I can see some improvement from the last versions it's still pretty bleh. Maybe if you tries learning more about making levels and stuff you'll get better.

    I give you a half eaten Chili dog out of 7 gay seals.
     

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  3. ArcaniaCQ

    ArcaniaCQ Well-Known Member Member

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    Great review. I'll take this into concideration.
     
  4. Burst

    Burst You call this a connection? Oh, give me a break. Member

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    I played this hack.

    First of all, the music change. Dead Dream Zone 1 had the same music like the older version. The music of Act 2 was suprising. Lavender Town in Sonic. What can you guess from a creepy-styled hack, huh? Act 3's music is good, but the same like Marble Act 1. Also, Lavender Town returns as boss music. Just use another music as placeholder, please.
    Also, the Marble Background is confusing. I gave up on the same part like Unlimited Trees.
    So, better than the first versions, but, still, could be improved here and there.
    Keep working on it! :)
     
  5. ArcaniaCQ

    ArcaniaCQ Well-Known Member Member

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    Update to the remake:
    V.1.2.0
    Fixed the Marble Zone Background problem.
    Nerfed the badnik placement in Marble.
    Updated the background for Marble Zone.
    Made sure that SYZ is actually playable.
    Labrinth Zone is now supposed to Crash the game as it's the last stage in the hack. (Something regarding the next update will make it more subtle) ;P
     
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