ThomasSpeedrunner Help Thread

Discussion in 'Discussion and Q&A Archive' started by ThomasThePencil, Jan 29, 2013.

Thread Status:
Not open for further replies.
  1. Mike B Berry

    Mike B Berry A grandiose return Member

    Joined:
    Jun 6, 2012
    Messages:
    377
    Location:
    New places, newer motivation
    The 128X128 chunk mappings file.
     
    Last edited by a moderator: May 19, 2013
  2. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    ...I tried renaming both the file itself and the reference to it, but still no dice. Again, only happened after I deleted the Special Stage code from my hack.

    EDIT: Actually, you know what? Here's the disassembly I am using.
     
    Last edited by a moderator: May 19, 2013
  3. redhotsonic

    redhotsonic Also known as RHS Member

    Joined:
    Aug 10, 2007
    Messages:
    2,969
    Location:
    England
    You didn't make a back-up, did you?
     
  4. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    No, I did not.
     
  5. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

    Joined:
    Feb 5, 2012
    Messages:
    929
    I tried the same thing, and I got that issue too but luckily I made a back up before I did it. Btw Thomas no matter the kind of change always back up your ASM file or disassembly, I do it every time even if it's a tiny change because you never know what could happen. I'm sure you will learn from now on. All you can do now is retrace your steps. Well at least that's all I can think of.
     
    Last edited by a moderator: May 19, 2013
  6. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    Well, looks like I finally learned why back-ups are important, the hard way :U
     
  7. nineko

    nineko I am the Holy Cat Member

    Joined:
    Mar 24, 2008
    Messages:
    1,902
    Location:
    italy
    Hitting the ground with your face is the best way to learn how to fly. A broken hard drive is what made me realise the importance of backups, there's nothing better than a bad experience to open your eyes. Good luck for your next attempt!
     
  8. Selbi

    Selbi The Euphonic Mess Member

    Joined:
    Jul 20, 2008
    Messages:
    2,429
    Location:
    Northern Germany
  9. Mike B Berry

    Mike B Berry A grandiose return Member

    Joined:
    Jun 6, 2012
    Messages:
    377
    Location:
    New places, newer motivation
    In the Xnowhirl disassembly,  when splitting the art patterns and mappings from EHZ/HTZ to their separate level tables one file will act as if there is nothing to load when accessing HTZ, which Ironically has no self engaged 128 X 128 mapping chunk file. So I had to snipe it from another disassembly to get it working. Whilst running to another issue that resorted to a double reference error, I changed the name of the separate file and continued with my work.
     
    Last edited by a moderator: May 20, 2013
  10. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    Okay, I'm guessing this is an issue with alignment, because I know for damn sure the Mountain Climb Zone art displayed right prior to Special Stage code deletion.
     
  11. MarkeyJester

    MarkeyJester ♡ ! Member

    Joined:
    Jun 27, 2009
    Messages:
    2,867
  12. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    I tried using "even" at several locations (hell, I even tried putting it before each individual art BINCLUDE), but no dice. Any other suggestions?
     
  13. Mike B Berry

    Mike B Berry A grandiose return Member

    Joined:
    Jun 6, 2012
    Messages:
    377
    Location:
    New places, newer motivation
    One bit of advice. Start backing up your disassembly. It always seems to be an ass raping situation when it comes to hacking.
     
    Last edited by a moderator: May 21, 2013
  14. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    So...new problem.

    I've successfully given DEZ its own collision arrays, except the problem is, Sonic falls one block into the ground, and whenever I move, Sonic is instantly teleported to the end of the level. Any ideas on how this can be fixed?

    EDIT: Never mind. Incorrect label branches caused it to skip over the curve and resistance mapping section of some of the routines. That's what I get for rushing through it =P
     
    Last edited by a moderator: May 26, 2013
  15. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    So, new question.

    How exactly do I add sprites from another Genesis Sonic game to a character's art?
     
  16. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    I can't make any binaries. I can barely even work with Genesis stuff (my hack is still very early in production, since I'm still in the process of learning).

    And to ensure that I don't post here for this reason alone, I'd like to ask a question.

    How do I open the Kosinski-compressed art files in my hack's disassembly? In this particular case, I'm trying to edit Winter Hill Zone (EHZ), but it says, "File cannot be opened" (or something like that) whenever I try to open them. =/
     
    Last edited by a moderator: Jun 1, 2013
  17. MarkeyJester

    MarkeyJester ♡ ! Member

    Joined:
    Jun 27, 2009
    Messages:
    2,867
    What says "File cannot be opened"?

    The art files that are Kosinsky compressed need to be decompressed before editing, and then recompressed before use, a few tools out there exist that can decompress and recompress the data, and there's a fair for other tools for editing the data that have support for decompressing and recompressing, but not all do.

    So there's a fair few tools that could possibly say "File cannot be opened", we cannot help until we know what tool we're dealing with here.
     
  18. ThomasThePencil

    ThomasThePencil resident psycho Member

    Joined:
    Jan 29, 2013
    Messages:
    910
    Location:
    the united states. where else?
    ...WHAT THE HELL?

    I posted this in the Retro Graphics Toolkit topic for a reason...
     
  19. amphobius

    amphobius spreader of the pink text Member

    Joined:
    Feb 24, 2008
    Messages:
    970
    Location:
    United Kingdom
    Shouting at the people trying to help isn't going to do much for you.

    Might be an outdated way of doing it, but fuck it, it's tried and tested and has worked for most of us. Search up The Sega Data Compressor to decompress and compress whatever you need done and use SonMapED to export what you want to edit (naturally, import it when you're done). I might absolutely hate SonMapED but it's done the job for me and tons of others too.
     
  20. redhotsonic

    redhotsonic Also known as RHS Member

    Joined:
    Aug 10, 2007
    Messages:
    2,969
    Location:
    England
    Posted what in the other topic? I don't understand.
     
Thread Status:
Not open for further replies.