Basic Questions and Answers Thread

Discussion in 'Discussion & Q&A' started by Malevolence, Jul 7, 2009.

  1. Red2010 is now

    Red2010 is now A Normal RomHacker with occupations. Member

    Joined:
    Apr 24, 2023
    Messages:
    53
    Location:
    Somewhere in Spain
    Good

    I managed to get it working.
    [​IMG]
    Only good...there is a problematic line and I had to comment on it
    [​IMG]
     
  2. Hame

    Hame Peepee Poopoo Member

    Joined:
    Jan 12, 2021
    Messages:
    64
    Location:
    Spain
    Do you know what that line is for? Try to read the lines and understand what they do. Removing lines that do not allow you to build does not mean that it solves the error
     
  3. sanicsanic68

    sanicsanic68 i meme Member

    Joined:
    Feb 4, 2022
    Messages:
    18
    Location:
    The Internet
    IDK if this belongs here but would i be allowed to create a thread in the lounge just for memes?
    just wanted to know if i could so i dont get banned for trying
     
  4. Devon

    Devon help me, i am in hell Member

    Joined:
    Aug 26, 2013
    Messages:
    1,406
    Location:
    your mom
    A while ago, someone tried to do something like that, and while it got some posts, and it didn't last too long before it got trashed.
     
  5. sanicsanic68

    sanicsanic68 i meme Member

    Joined:
    Feb 4, 2022
    Messages:
    18
    Location:
    The Internet
    oh i was just wondering if i was allowed
     
  6. AleDrawer2008

    AleDrawer2008 Newcomer Member

    Joined:
    Jun 14, 2021
    Messages:
    21
    Location:
    Somewhere in South America
    I need help. The levels with water keep crashing no matter what. Crash 3.png Crash 2.png Crash 1.png
    I also will upload the source code as IDK whats the problem
     

    Attached Files:

  7. Hame

    Hame Peepee Poopoo Member

    Joined:
    Jan 12, 2021
    Messages:
    64
    Location:
    Spain
  8. AleDrawer2008

    AleDrawer2008 Newcomer Member

    Joined:
    Jun 14, 2021
    Messages:
    21
    Location:
    Somewhere in South America
    Oh thanks. I'll fix it later.;)
     
    Last edited: Mar 24, 2024
  9. AleDrawer2008

    AleDrawer2008 Newcomer Member

    Joined:
    Jun 14, 2021
    Messages:
    21
    Location:
    Somewhere in South America
    (Its been a while since the last time I posted here so in theory this isn't a doble post)

    Anyway, the game partially works, but now the game "crashes" randomly in LZ and SBZ. Crashes between quotation marks cus it just... Frezzes in place. No error message, the music still goes, so IDK whats going on.
     

    Attached Files:

    Last edited: Mar 29, 2024
  10. warr1or2

    warr1or2 I AM CLG Member

    Joined:
    Apr 7, 2008
    Messages:
    417
    Location:
    Town Creek, AL
    I think I know your problem.
    Sounds like the small platforms on the conveyor belt (some spins) may need to be deleted. Unless someone knows a proper fix, use a level editor
     
    AleDrawer2008 likes this.
  11. AleDrawer2008

    AleDrawer2008 Newcomer Member

    Joined:
    Jun 14, 2021
    Messages:
    21
    Location:
    Somewhere in South America
  12. ShawnHaynes

    ShawnHaynes Newcomer Trialist

    Joined:
    Jan 19, 2024
    Messages:
    3
    Trying to add a new zone in Sonic 1 and this happened
     

    Attached Files:

  13. RunninPigeon

    RunninPigeon i like to s1, s1 Member

    Joined:
    Jan 6, 2021
    Messages:
    14
    Location:
    Angel Island Zone
    how can i port over the "KNUCKLES THE ECHIDNA IN:" object from sonic 2 github to sonic 1 github?
     
  14. That-One-Mega-Man

    That-One-Mega-Man Doofus Maximus Member

    Joined:
    Jun 18, 2023
    Messages:
    40
    Location:
    Right behind you
    [Managed to solve this by using Selbi's S3 Sprites from the ERaZor source code, you can trash this]
     
    Last edited: Apr 28, 2024
  15. That-One-Mega-Man

    That-One-Mega-Man Doofus Maximus Member

    Joined:
    Jun 18, 2023
    Messages:
    40
    Location:
    Right behind you
    came here earlier to make an addendum/solved to an older problem (it's probably trashed by now due to it being solved)
    but uh i have a NEW problem
    what.png
    i tried to change the palette (i reversed it in this screenshot) and for some reason the stage begins to freak out????
    any help, it'd be greatly appreciated
     
  16. penPhobic

    penPhobic Everything's all topsy-turvy now. Member

    Joined:
    Dec 11, 2016
    Messages:
    68
    Location:
    Basement
    Is there a solution to remove the lives system in Sonic 1/2/3&Knux?
     
  17. That-One-Mega-Man

    That-One-Mega-Man Doofus Maximus Member

    Joined:
    Jun 18, 2023
    Messages:
    40
    Location:
    Right behind you
    Scrap Brain 1 has stopped loading sound effects completely and I don't know why.
    i'd like to fix this soon, i have MegaPCM and SMPS2ASM installed in my hack, and I'm using Hivebrain's Split and Text ASM68K Disassembly
    EDIT: Solved this, it was an issue with the script for loading sound $88- Since I changed the music utilized there, i simply commented it out (dumbly might i add)
    so i uncommented it, and i moved the slot to load it to $FF and that fixed it.
     
    Last edited: May 20, 2024
  18. TheInvisibleSun

    TheInvisibleSun Visible Member

    Joined:
    Jul 2, 2013
    Messages:
    424
    Location:
    Western New York, USA
    Depends on what you want. If you want just infinite lives, you could do it the hacky way and just set the lives variable to 3 everytime a level is loaded, and simply not load the HUD lives graphic. There is certainly a more technical way to do this properly, but this is what came to mind.

    If you want to reset like Sonic 2 2-Player does, you'd need to modify KillSonic to load your last saved position, whether it is the level start, the last checkpoint, Special Stage, etc.
     
  19. ShawnHaynes

    ShawnHaynes Newcomer Trialist

    Joined:
    Jan 19, 2024
    Messages:
    3
    theres one illegal value thats stoping me from adding new zone id(s)
     

    Attached Files:

  20. KingofHarts

    KingofHarts Well-Known Member Member

    Joined:
    Sep 30, 2012
    Messages:
    54
    Location:
    Chi-Town
    You need to extend LoopTunnelList. This should be a 4-byte address placed at the end of the table to accomodate your new zone.