Ah I see. So in otherwords I'm doing the animation completely wrong, thanks! XD Edit: Looking through the code to see where specifically it increments Sonic's ground velocity, but I'm not really seeing it. btw, I'm using the Hivebrain disassembly (sorry for not mentioning it before ) I'm mainly looking through the Sonic 1 port of the spindash as it has alot more comments than the sonic 2 disassembly I have on my computer atm, and the only thing I think has to do with velocity is this table: Code: spdsh_norm: dc.w $800 ; 0 dc.w $880 ; 1 dc.w $900 ; 2 dc.w $980 ; 3 dc.w $A00 ; 4 dc.w $A80 ; 5 dc.w $B00 ; 6 dc.w $B80 ; 7 dc.w $C00 ; 8 also @Iso Kilo I already had the actual peelout running animation working fine. Was just having trouble getting the actual charging animation to rotate.