Basic Questions and Answers Thread

Discussion in 'Discussion & Q&A' started by Malevolence, Jul 7, 2009.

  1. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    What routine is that in Sonic 2?
     
  2. fdswerty

    fdswerty Well-Known Member Member

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    I'm not quite sure, but I think that it's LevelArtPointers:

    Then you'll need to edit the bincludes so it'll load other art.

    But I'm not quite sure.
     
  3. MainMemory

    MainMemory Well-Known Member Member

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    Don't forget to remove the code that loads HTZ's supplemental tiles and blocks.
     
  4. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Alright I got it but Why are the blocks all fucked up? EHZ works fine in Soned2 but not HTZ did I miss something?

    Edit: just saw your post didnt do that yet

    /monthly_04_2013/post-1848-0-59822300-1367174115_thumb.png
     

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    Last edited by a moderator: Apr 28, 2013
  5. M.N.K.

    M.N.K. In the River of Darkness... Member

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    Ok so I have question i need to ask. recently i have been trying to create a custom act transition to where after the scores has been added up, the title card scrolls back out and then sonic runs to the right. I have managed to do almost all of this but the only problem i am having is that every time i try to make the results title card scroll back out, only the ring bonus result scrolls out. i had treid to recreate it the same way it would have been done on the second act of SBZ. anyone have any ideas on how i can fix this? this is for sonic 1 by the way.
     
    Last edited by a moderator: May 2, 2013
  6. redhotsonic

    redhotsonic Also known as RHS Member

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    Is this Sonic 1 or 2? When the result screen shows up, it's not just one object; it's several. So you've got the "Ring Bonus" to scroll out, but the "Sonic has" is reading a code elsewhere. What you're better off doing is making a sub-routine to where it moves the text , then make several places in the result code bsr there. Where? Just trial-and-error it.
     
  7. InfiniteWave

    InfiniteWave Veteran Of The Arte & Sword Member

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    I have two questions.

    1:Where do I edit the starting level in Sonic 2, it seem to be in the level order list.

    2:How would I import art from Sonic 3's Hydrocity and Marble Garden into Sonic 2's format?
     
  8. fdswerty

    fdswerty Well-Known Member Member

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    1:  Click here!

    2: Actually I don't know how to do that, but I think that you can export/import chunks/blocks/tiles in SonED2.
     
  9. MainMemory

    MainMemory Well-Known Member Member

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  10. InfiniteWave

    InfiniteWave Veteran Of The Arte & Sword Member

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    Ok.

    That guide doesn't explain how to edit the starting level and no matter what you change in Main game level order Emerald Hill act 1 is always the starting level.
     
  11. MainMemory

    MainMemory Well-Known Member Member

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    There are two places where the starting level must be changed, because there are two ways to start a new game: the 1 PLAYER option on the title screen, and pressing start on the PLAYER SELECT in the options menu.

    Which disassembly are you using again?
     
  12. fdswerty

    fdswerty Well-Known Member Member

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    I recently tried LevelConverter, but I get this error every time:

    [​IMG]

    I know it requieres the .NET framework 3.5, But I alredy have it installed... 
     
  13. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Use LevelConverter. Just select the levels you want to convert, then set the game format to Sonic 2. It should work.
     
  14. MainMemory

    MainMemory Well-Known Member Member

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    Unfortunately that screenshot doesn't tell me anything about what's wrong, and if you're sure you have .NET 3.5, I have no idea why it wouldn't work.
     
  15. InfiniteWave

    InfiniteWave Veteran Of The Arte & Sword Member

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    I'm using the Xenowhirl's 2007 disassembly.
     
  16. MainMemory

    MainMemory Well-Known Member Member

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    Above loc_3CE4, you'll see the line move.w d0,(Current_ZoneAndAct).w. You can change this to move.w #$ZZAA,(Current_ZoneAndAct).w, where ZZ is the Zone ID and AA is the act (for example, Chemical Plant Zone Act 1 is 0D00).

    Under loc_909A, you'll see the same line, and you can change it in the same way.
     
  17. InfiniteWave

    InfiniteWave Veteran Of The Arte & Sword Member

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    Alright I got it.
     
  18. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Alright I have a question about solidity. Well I converted Marble Garden Zone and the level is using the incorrect solids as seen here, I compared EHZ and MGZ, (Right :EHZ solids correct, Left: MGZ solids incorrect)

    [​IMG]

    So My question is how do you edit the soilds used for each block in a zone with Soned2? All I know how to do is view them.
     
    Last edited by a moderator: May 3, 2013
  19. ThomasThePencil

    ThomasThePencil resident psycho Member

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    Funny. I had a similar issue with my Death Egg Zone, and this is actually really simple. Observe...

    [​IMG]

    (I made it obvious on purpose so you know what I'm talking about)

    So, when you first import art from S3K (or any game, for that matter), the solidity will be messed up. To fix this, all you have to do is go to the block editor, go to the solids thing (the thing I made obvious), and change it until it fits your liking.

    Tell me if I missed anything.
     
  20. JoenickROS

    JoenickROS ROS (bug fixing in progress) Member

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    Yep thats how you do it thanks.