Dr.Robotnik's Creature Capture

Discussion in 'Staff Projects' started by MarkeyJester, Apr 1, 2012.

Thread Status:
Not open for further replies.
  1. Spanner

    Spanner The Tool Administrator

    Joined:
    Aug 9, 2007
    Messages:
    2,387
    It's up to MarkeyJester if he would want to make a sequel or not and if one was being looked at getting made, it wouldn't be done instantly.


    I think the game is fine as it is right now
     
  2. Irixion

    Irixion Well-Known Member Member

    Joined:
    Aug 11, 2007
    Messages:
    670
    Location:
    Ontario, Canada

    They? Markey is only one otter. Well, he had some help of course =P


    This is delicious, I want your babies.


    Edit:


    Also y i no get credit for suggesting that track you ended up using? -_-
     
    Last edited by a moderator: Apr 3, 2012
  3. Jareth247

    Jareth247 Well-Known Member Member

    Joined:
    Nov 17, 2011
    Messages:
    132
    Got an address error when I hit the GHZ2 end post.


    Playing on a model 2 Genesis, US, via an Everdrive MD w/ latest OS.
     
  4. Royameadow

    Royameadow Welcome to the modern existence. Member

    Joined:
    Feb 21, 2012
    Messages:
    249
    Location:
    Lynn MA, North America
    Now, when DRCC was released, I had done a seven part commentary on it, which had a decent use of gameplay without any errors.


    If any of you are interested in watching it (plus me rambling about Peta, using Mike Pollock for sound effects, and more), then be more than free to watch the videos below, starting with Part 01.


    ~ Part 01:



    If you have watched part of or the entire commentary, then I must thank you for watching.


    It's one of the most polite things for me to do in return for somebody watching what I consider entertainment.
     
  5. Tongara

    Tongara Well-Known Member Exiled

    Joined:
    Feb 10, 2009
    Messages:
    353
    Location:
    Birmingham, UK
    Jeus CHRIST!


    I'm not trying to offend you, but if you're going to do audio commentary on these games, could you use a decent microphone? The noise at the start made me a little mad.


    Apart from that, you did a good review, and you show off the game quite well! :p
     
  6. GT Koopa

    GT Koopa Well-Known Member Member

    Joined:
    Mar 9, 2011
    Messages:
    82
    Location:
    Elgin. IL
    Well I finally beat it. I mean beat every stage once. Couldn't unlock anything though, guess I wasn't fast enough.
     
  7. Sonic master

    Sonic master Well-Known Member Member

    Joined:
    Mar 27, 2010
    Messages:
    303
    This is the best robotnik themed hack I have ever played. In case you did not know I am a big fan of robotnik and just love playing this game it kind of reminds me of Micheal Jackson's moonwalker but instead of finding kids you find animals (although I can see robotnik capturing kids with that net) and I personally enjoy this even more than moonwalker and find it impossible to write in text or maybe even spoken words how awesome this game is over 9000 out of ten that is how good this is. Please keep making games. I love all robotnik themed games (unless they suck) and this is will be my number one choice for a robotnik themed game or pretty much any game. This game achieves what most other games can not do easily:


    Make me laugh and entertain me your game does both at the same time.


    Please keep up the good work and don't stop making games (especially ones about robotnik)
     
  8. Kensou

    Kensou Well-Known Member Member

    Joined:
    Aug 19, 2010
    Messages:
    59
    Very well done. Very good idea and very good gameplay. it's a pleasure to play hacks like this.
     
  9. moo

    moo Newcomer Trialist

    Joined:
    Apr 20, 2012
    Messages:
    1
    I found a big problem. I jumped off the top of the screen just as the timer reached zero and I was knocked back repeatedly until I left the playing area and finally till I reached the end of the screen. Even the timer reaching zero did not end the game. This happened in GHZ act 2 I believe.
     
  10. Sonic master

    Sonic master Well-Known Member Member

    Joined:
    Mar 27, 2010
    Messages:
    303
    I was wondering why in the world was this a 32megabit (4megabyte) game so I renamed it to .raw and opened it up in audition and discovered that half of the rom was empty and about 1/4 of the rom contained nyan cat stored at 44100 hz stored at 8-bit unsigned mono and I can not understand the reason for wasting all this space. The ym2612 can only do about 26hz (you can always go slower but not faster) anything faster than will cause the ym2612 to miss writes. Is the nyan cat an easter egg or is it in the game and I did not get that far?
     
    Last edited by a moderator: May 20, 2012
  11. MarkeyJester

    MarkeyJester ! % # @ Member

    Joined:
    Jun 27, 2009
    Messages:
    2,791
    The ROM was padded because my old tototek cart required ROMs to be padded to the power of two, otherwise it would not flush the ROM data onto the cartridge properly, that explains why most of it is empty. The 44,100hz rate was more for emulation rather than hardware, you may notice that KEGA Fusion gives out a higher quality DAC playback which when playing 44,100hz samples, it becomes noticable (Sometimes I enjoy the fact that emulators don't emulate properly).


    You should REALLY play it properly though, there are some hidden goodies including a mini game and an extra non-sonic 1 level, there is (to my knowledge) only one YouTube video of it all unlocked and shown off, the deformation screwed up in acts 2 and 3 of the extra level in their video though, but it's all there.
     
    Last edited by a moderator: May 20, 2012
  12. Sonic master

    Sonic master Well-Known Member Member

    Joined:
    Mar 27, 2010
    Messages:
    303
    Ok that makes alot more sense. I guess I will have to find time (if possible I am always kinda busy) to beat the game.
     
Thread Status:
Not open for further replies.