EDIT: Samey went ahead and made definition files that are compatable with the newest version of SonLVL, making this a bit redundant. So, just scroll down to her reply to grab it. ORIGINAL POST: So, when making my ROM hack, I decided to be lazy when getting the MegaPCM engine in Sonic 1, and I simply downloaded the disassembly with it already installed. This resulted me in having the Hivebrain 2005 Disassembly instead of the Git Hub one. Now that was fine, I could work with that. But what I couldn't work with was the unfinished definition files for SonLVL. So I decided that, using the Git Hub definitions, I'd update the 2005 definitions to allow me to continue work on my hack without having to use SonEd2. Installation is simple. just drag the Sonic 1 2005 INIs folder out of the similarly named Sonic 1 2005 INIs ZIP file into the root of your disassembly. However, there is one drawback, it doesn't work with newer versions of SonLVL. So, I've included a ZIP file containing an older version of SonLVL to make it easier to jump right in and start hacking. As a bonus, Sonic's underwater palettes in LZ and SZ3 now save properly so you don't have to go manually editing it every time. --------------- Download: https://drive.google.com/open?id=1ceu1K7mAimbnpa6OY-PuZynaThpvAV2D --------------- Known Problems - While the definitions are updated, they are not complete. Certain objects such as the spikey crushers in MZ will still show up as unknown. This is due to the Git Hub definitions not being complete either. - Thanks to the less conventional naming system of the 2005 Hivebrain disassembly, I couldn't find the graphics for the moving platform in SBZ. If you happen to find it, please message me.