General knowledge and information thread

Discussion in 'Discussion & Q&A' started by SpirituInsanum, Sep 8, 2010.

Thread Status:
Not open for further replies.
  1. SpirituInsanum

    SpirituInsanum Well-Known Member Member

    Joined:
    Feb 11, 2010
    Messages:
    642
    It's another glitch, I've seen it several times.


    Isn't the one you're referring to related to background (plane B )? The one I'm talking about there is on the foreground (plane A). It happens when the lamppost's bottom (ie the coordinates used to respawn Sonic) is inside the ground's collision. Here's a pic:


    [​IMG]


    I guess it's a problem with plane A not being redrawn for a short time after respawning when Sonic is "pushed" out of the collision. The visual glitch will, of course, disappear once it's out of the screen.
     
    Last edited by a moderator: Apr 14, 2011
  2. MarkeyJester

    MarkeyJester !%#@ Member

    Joined:
    Jun 27, 2009
    Messages:
    2,660
    Oh yeah, sorry, it wasn't related to what I had in mind, I was referring to the scroll positions and not the draw code, disregard then =P
     
  3. jspamax

    jspamax Newcomer Exiled

    Joined:
    Jan 10, 2008
    Messages:
    21
    just thought I'd say that I noticed Selbi has been premoted to 'RED' Staff membership.


    What did he do? lol
     
  4. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Administrator

    Joined:
    Aug 5, 2007
    Messages:
    1,779
    Location:
    Glasgow, Scotland
    His old member group was the Staff group in all but name. So, I moved him and deleted a pointless user group.
     
  5. jspamax

    jspamax Newcomer Exiled

    Joined:
    Jan 10, 2008
    Messages:
    21
    yea it was pretty pointless. he was the only project supervisor as far as I knew. :p
     
  6. Spanner

    Spanner The Tool Administrator

    Joined:
    Aug 9, 2007
    Messages:
    2,316
    I believe MarkeyJester was one before being moved to Staff. Things change from time to time, some of them unexpectedly.
     
  7. Selbi

    Selbi Plug in, baby. Retired Staff

    Joined:
    Jul 20, 2008
    Messages:
    2,394
    Location:
    Northern Germany
    Originally Markey and I were in the "Hacktube Moderator" group. At some point Markey was put into the Staff group and shortly after that Hacktube has been removed and I was put into the Projects Supervisor group. Seeing how I never really was able to "supervise" these projects, I've been moved into the Staff group as well, so now everyone is happy.
     
  8. FireRat

    FireRat "The grand imitator..." Member

    Joined:
    Oct 31, 2009
    Messages:
    528
    Recenctly I discovered a small glitch in sonic 1 (I'm not sure if that glitch is fixed in later games)


    If you get a GAME OVER while the SonicGotThrough scene, you will see a GAME OVER text messed up, and if you can pass the level before the game restarts by the game over, you can play with 0 lives, and also you can't pause the game.
     
  9. SpirituInsanum

    SpirituInsanum Well-Known Member Member

    Joined:
    Feb 11, 2010
    Messages:
    642
    Don't tell me there are traps after the signpost in your hack... ^^'


    Do you have a screenshot?


    Without checking, my guess for a fix would be to destroy the titlecard object if Sonic dies, though that probably wouldn't help making the art load correctly.
     
  10. FireRat

    FireRat "The grand imitator..." Member

    Joined:
    Oct 31, 2009
    Messages:
    528
    It's time to bump!


    I got looking some hack's source codes, and I see that not anyone knows how to use PalLoad1 and PalLoad2 correctly. So, here I'll explain his functions:


    PalLoad1: This one may be used to load palettes, but just if the palette will fade, otherwise will not work.


    - Example:



    moveq #2,d0 ; load second palette that is in the palette list.
    jsr PalLoad1


    jsr Pal_FadeTo



    PalLoad2: This one may be used to load palettes, but just if you want to load the palette inmediately. This means, that this one is not the appropiate to be used if the palette will fade.



    moveq #2,d0 ; load second palette that is in the palette list.
    jsr PalLoad2
     
    Last edited by a moderator: Jun 20, 2011
  11. Dandaman955

    Dandaman955 Well-Known Member Member

    Joined:
    Jan 18, 2010
    Messages:
    857
    Location:
    North Wales
    I suppose extracts of this could be used as well.
     
Thread Status:
Not open for further replies.