General Screenshot/Movie Thread (Archive)

Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.

Thread Status:
Not open for further replies.
  1. Pacca

    Pacca Why succeed when you can profit off of failure? Member

    Joined:
    Jul 5, 2014
    Messages:
    1,149
    Location:
    Triton (Moon)
    the palettes clash too much. The blue is too dark in comparison to the orange. Also, I genuinely hope that purple-pink color isn't supposed to be part of the art, because it looks awful. If you fix the color scheme, it could be great!
     
  2. Thojoewhit

    Thojoewhit Newcomer Trialist

    Joined:
    Aug 22, 2012
    Messages:
    6
    Location:
    Somewhere?
    thanks for the advice! the purple is just there to fill white space.

    here is the new version with a lighter blue

    [​IMG]
     
    Last edited by a moderator: Nov 13, 2014
  3. Crash

    Crash Well-Known Member Member

    Joined:
    Jul 15, 2010
    Messages:
    302
    Location:
    Australia
    e: hmm this was probably an excessively mean way of saying your picture doesn't actually look like anything in particular :/
     
    Last edited by a moderator: Nov 13, 2014
  4. JoenickROS

    JoenickROS ROS is on hiatus. (...again) Member

    Joined:
    Feb 5, 2012
    Messages:
    920
    Chords, Chords, Chords!

    Edit: 3 hours 3 fucking hours to get a shit midi fixed to work with chords in SMPS!

    Edit2: Don't shoot me for this, but I actually enjoyed this game.
     
    Last edited by a moderator: Nov 15, 2014
  5. Stardust

    Stardust Well-Known Member Member

    Joined:
    Aug 20, 2014
    Messages:
    94
    Location:
    In your closet.
    This was actually my favourite song in Shadow the Hedgehog, awesome job!
     
  6. Novedicus

    Novedicus Pour your misery down on me Member

    Joined:
    Aug 26, 2013
    Messages:
    943
    I've ported Hyper Sonic into Sonic 2.

    http://www.youtube.com/watch?v=pIiS0NHT_l8&feature=youtu.be

    Credit to hitaxas for the kill all enemies on the screen code (Found here)

    EDIT:

    [​IMG]
     
    Last edited by a moderator: Nov 16, 2014
  7. JoenickROS

    JoenickROS ROS is on hiatus. (...again) Member

    Joined:
    Feb 5, 2012
    Messages:
    920
    http://i.imgur.com/5l5OwNU.gifv

    Inspired by Sonic Boom or Sonic Battle whatever floats your boat lol So much easier to show a gif of a new move instead of a video.

    Edit: Its the stomp move from the demo, but better.
     
    Last edited by a moderator: Nov 17, 2014
  8. LooneyDude

    LooneyDude Back after a long absence! Member

    Joined:
    Feb 1, 2014
    Messages:
    277
    Location:
    EVERYWHERE
    Excuse the minor video glitches near the parts with the trap door.
     
  9. Novedicus

    Novedicus Pour your misery down on me Member

    Joined:
    Aug 26, 2013
    Messages:
    943
    My port of Hyper Sonic is complete with stars and the after image!

    http://www.youtube.com/watch?v=tFKAC9vUpiE&feature=youtu.be

    Download here if you want to try it out.
     
  10. sparks2004

    sparks2004 Newcomer Member

    Joined:
    Jul 20, 2008
    Messages:
    16
         This is my new project that I started not to long ago. After Esrael drop Neto Assembler Editor I jump to the chance to check it out.  After fiddling around with it for awhile and getting a grasp of how it works. I came up with this idea and I just want your thoughts.I want it to be better of course so C.C.is welcomed.
     
    Last edited by a moderator: Nov 20, 2014
  11. Solar

    Solar What? Member

    Joined:
    Nov 29, 2013
    Messages:
    81
    Hello, I'm back again ...I want to say that all the time. I trained in graphic depiction of ...

    And then something lately I draw very bad ...

     

    Overall, I practiced all the time ... That's what happened in the end ... (Sorry for my bad English)

    ??? Zone

    [​IMG]

    [​IMG]
     
  12. Animemaster

    Animemaster Lets get to work! Member

    Joined:
    Mar 20, 2009
    Messages:
    1,228
    Location:
    UK
    Nice!, I like it!. I can only see a bit of the background but its looks great and the sunset setting works well with it. Are those tall things buildings? whatever they are they look very nicely detailed.
     
  13. KingofHarts

    KingofHarts Active Member Member

    Joined:
    Sep 30, 2012
    Messages:
    47
    Location:
    Chi-Town
    [​IMG]

    Some experimentation with Triad... which do you prefer? It's for a mini-hack.
     
  14. Pacca

    Pacca Why succeed when you can profit off of failure? Member

    Joined:
    Jul 5, 2014
    Messages:
    1,149
    Location:
    Triton (Moon)
    I prefer #2, it looks more like Sephia colors, #1 feels off and #3 is too green.
     
  15. KingofHarts

    KingofHarts Active Member Member

    Joined:
    Sep 30, 2012
    Messages:
    47
    Location:
    Chi-Town
    That makes 2 votes for #2, with 1 vote for the others. BTW to give context this is for a 1920's gimmicked vaudeville style silent movie style hack. Once I get a few more votes I'll make a final decision on the color scheme.

    Either that... or I'll simply make a setting to alternate between these, and a straight black and white style.
     
    Last edited by a moderator: Nov 20, 2014
  16. Painto

    Painto Samodzierżca Najdłuższego Kija Member

    Joined:
    Mar 24, 2014
    Messages:
    315
    Location:
    Poland
    I finally finished this layout :) (as I said earlier, I suck at making multiple paths)



    C&C welcome
     
  17. Jareth247

    Jareth247 Well-Known Member Member

    Joined:
    Nov 17, 2011
    Messages:
    132
    Please tell me you plan on replacing the graphics and music. I just hate it when Sonic 2 hacks are just pallette and layout hacks, and that's mostly what all Sonic 2 hacks are.
     
  18. Guest

    I like the second one. first one seems a tad bit dark in certain areas. the third one looks good too but it's something about the colors thats seems a bit off to me IDK. But again I say go for the second one.
     
  19. FFuser

    FFuser a.k.a Darklight Member

    Joined:
    Nov 14, 2013
    Messages:
    88
    Level art feels like the most tedious part of changing a Sonic game imo and S2/S3K have a LOT of zones that tend to be larger than S1 levels as well, so it's no surprise you don't see the level graphics completely changed for them as often. I'm still amazed when I see big level art changes for even just S1 like Solar and LooneyDude's recent projects. 

    JoenickSRB's hack is one of the few I can think of that has a lot of different level art, and it's still in the works.

    I'm gonna check out Animemaster's recent video tutorials, so hopefully I can get the ball rolling on my own level art, but yeah... tedious no matter what way you look at it and yet tends to be the biggest draw for most people when you showcase it (I'm actually kind of surprised by that).

    I'd go with #2 as well.
     
    Last edited by a moderator: Nov 21, 2014
  20. NeoFusionBox

    NeoFusionBox Lost in the armageddon. Member

    Joined:
    Sep 9, 2013
    Messages:
    480
    Location:
    Diamond Cascace Zone
    I see nothing wrong in a hack (Sonic 2) have only layouts and palettes edited in my opinion. Not all hacks of the world need to have arts (or at least extremely detailed) changed, just look at Sonic 3 D.A Garden edition(but I don'lt know if in future this hack will have arts edit).
     
Thread Status:
Not open for further replies.