Discussion in 'Showroom' started by Cinossu, Aug 16, 2007.
Maybe this helps when porting the Music: http://info.sonicretro.org/SCHG:Music_Hacking
Edited the art with SonED2?
Haha, dude EK and I know how to port music. Without using any tools by the way. So at the end the results would come out better. =P
But, Lava Reef Zone Act-1 is a really hard one to port perfectly. Mostly because of the complicated DAC it has. I think I only saw one hack with this song on it. It's a pretty hard song to port. Same with the 2 player menu screen and the data select in Sonic 3.
Sorry, I did not know that it was SonEd2 since I'm on a Mac and that app doesn't even run in Wine(But ESEII does).
I didn't know that either. I just found it while doing a quick search so other members (maybe not-so experienced people in music porting) could try porting music. I myself have never ported music either. Curse you, Mac for not letting me do that!
I prefer the Hidden Palace / Lava Reef Act 2 Music more. Just out of curiosity: to port the Music you need a S3K Disassembly, right? I can't find any of those on the web at all. I think it fits the Lava Cavern Theme a lot.
Yup... MAC's a bitch. =P
No, all you need is a S3&K ROM, a Hex editor, and some SMPS knowledge.
Well with the disassembly the music is already extracted into its own binary file so it's definitely easier.
yeah I know I'm a bit late on this but basically what carrascoZX0 said.
all I did was edit some specific 8x8 tiles for GHZ to do it. it's not that hard to do, it's in fact actually kind of easy to do once you get the hang of it.
If you're a Macfag then just install a virtualisation program such as VirtualBox, VMWare or Parallels and install Windows XP. At this time trying to hack solely using OS X is difficult.
Knuckles, what are you doing here?
Knuckles: because I want to
and for the rest of you, some more screenshots for my hack
also since I feel that a beta rom should be released, I will do it here since the showroom is still closed down for the moment. I know it's the wrong forum to do it in but I thought I oughta show what I have done so far for right now until the full release is finished. so with that said feel free to your likings to try it here
until I am back on the 23rd, leave me some comments on what you think of it until then.
It looks better than your previous work, though I would like to see some new art than just mish mash of the original. Syz palette is not bad, but again I want to see some new art like proper revamped. Same with mz.
The title screen looks somewhat decent with the Sonic 2 title screen sonic sprite appearing on screen, and the BG has "sort of" a nice change, though the deformation makes the water look odd in the middle section, and the large GHZ grass you've used in the BG also looks odd because.. well it's just as big as the FG's grass and the edges suddenly stop?
It's like a perfectly straight cliff on an island lol
Green Paradise Zone. The first thing that came to mind was the music, the PSG and some DAC notes seem messed up, but I think you probably already knew that. Act 2's music THZ from Sonic 2, not as bad, though I think the PSG sounds are missing. The level itself actually (for some reason) gives me a good vibe, I'm not sure what it is, it doesn't feel brand new admittedly, but something about it I'm fond of, though I cannot tell you what, you must have got luckly, Although, the layouts are not so nice I'm afraid, they seem very out of place and off in a lot of sections, in terms of design:
Top left, waterfalls somhow appear from the bottom section of a solid wall, and that GHZ smashable wall looks pretty odd being there.
Top right, a ring appears to be stuck in a wall and uncollectable, and the shadows under the green grass like to disappear in sections.
Bottom left, sonic can now walk in the air, floating on a bridge?
Bottom right, as with the others, you can still see bits of GHZ's walls all over the place in areas.
The advice here is that if you are to change the design of the GHZ walls, spend the time to change ALL wall tiles to look in that specific design, though I've seen this happen a lot of times where people cannot be bothered to complete what they started and end up with an odd (out of place) looking design, so don't feel alone, but it isn't fun to look at which is the point I'm trying to make. Gameplay wise, I wouldn't say is terrible, but I wouldn't say I enjoyed it, but I'm no expert in that department, so I'll say no more.
As for the other zones, I'll stay clear of them as they're incomplete.
Having the peelout/spindash and jumpdash are decent technical aspects to this hack, though we've seen them plenty of times, but congratulations on making them anyway.
There's not a lot of decent stuff I can say about it I'm afraid, it just doesn't feel the way a game should, it's rather glitchy and incomplete in a lot of areas, and there's nothing particularly brilliantly new which we haven't seen before in a hack of sonic 1, time and time again, I'm not saying it's easy to make a game out of sonic 1, heck no, but still there are certain things you make sure don't happen, things you keep clear of, you have to do something which no one else has done, maybe something rediculous which somehow works on a sonic based platform game, like a POC hack (Proof Of Concept), just let your imagination run wild.
...that I agree with.
as most of the stuff you seen that looked glitchy and most of the layouts that is done for this will be changed and fully done once I make some adjustments to them when I get the time, along with probably changing some of the background art as well. as for some of the sounds for the sonic 2 music, I still tend to find out how to fix that also, as well as for the deformation background for green paradise. so yeah I still have lots more things to fix in my hack. and as for what animemaster said about the art for SYZ and MZ, I will tend to edit the art for that also when I get the chance to. but other than that thanks for letting me know about the changes that I should fix, I really appreciate it.
Two small videos of my hack, mostly to get some insight on my music....
TNSTH: Music Display 1 (Marble Zone Act 3)
TNSTH: Multi Exits Display (Spring Yard Zone Act 1)
C&C is appreciated.
Right, Seeing as I can't post in my own topic, I'll post a small update here.
Eduardo Knuckles has VERY kindy agreed to help me on a couple of music ports, and they turned out brilliant.
The port is easy enough to guess, and forgive the lack of change concerning CNZ, Since I seem incapable of getting new art into the level without screwing something up along the way.
So basicly, Do you guys think that the port fits that zone? or maybe a suggestion to make it fit in better?
So, yeah, Fire away!
The music in the first video seems really good, and It fits as far as I'm concerned, though Personally I'd sort out the few palette issues with the BG of that zone.
Second vid? Well although I like the idea of multiple Shyguys replacing enemies, they seem out of place within the hack.
Apart from a few mistakes, I like the progress so far, Keep it up!
Your music imports aren't exactly good. Get some better voices and they might sound better.
Also, there are other people around that can do imports here, not just Edwardo Knuckles. Don't be afraid to ask. =P
oh hello there
Hey I didn't link any of mine.
Don't be afraid to be ignored
Well, also you can always count on me. I'll always try to do my best independeantly if the work is for me or no.
New intro stage concept, named "Resistance Base Zone" (Very original, eh).
While your art is improving more and more and this thing looking pretty well, you need to find out something how to fill the white on the chunks. =P
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