Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
A graphing calculator for the Genesis? I always thought that would be a fun thing to see
Looking at it triggers my Lunar Lander PTSD, that's for sure...
Here's for a wild guess: is it an editor that affects the volume of a FM or PSG channel with the ability to make it fade in/out?
I'll bite: a module player/tracker?
Oh this is looking to be one fine hack. A few hacks have had hub worlds but on the Master System? Quite unique there when you think about it, I would assume it's still a work in progress and that you would add something to describe what level it leads down to, and barriers to prevent accessing levels you haven't cleared yet?
Yeah I'm planning to "rebuild" this thing. That video is just a proof-of-concept to see that the code powering it works. I'll add fancy stuff later (even though the doors would probably be more difficult to implement than the entrances themselves xD)
Finally got SonLVL to work properly with ReadySonic by converting the SonEd2 project files. I didn't think it would work since SonED2 itself didn't even function properly with those projects but I am now able to continue work on my hack. Here's a look at the new Sonic, the new Green Hill, and the new Star Light for Sonic 1 Contemporary. I am most proud of Star Light, but I don't think this screenshot entirely does it justice.
(They are all small sentences, so I have no regrets in quoting them all).
Nope, I'm afraid not. In fact FoxConED probably got the closest, though not quite. It's a filter editor, for filtering samples to sound different under circumstance. Perhaps for example, in a level similar to MGZ when the ground shakes, you can have the PCM samples sound gravelly, or you can bass boost to some degree, or certain underwater filters similar to ValleyBell's good efforts, stuff like that. Unfortunately many effects involving sound are time based, but you can get some effects which are not time based. This editor allows us to experiment and find certain filter effects we could potentially use.
Well done Mr. Cat, I appreciate the programming additions you're putting in here, and some original levels would certainly be a nice addition!
Might I suggest though, making the HUB a bit more bigger and open? Such a small HUB, you might as well have a map or menu (which would go against the idea...), having a nice large open space would also prevent players from accidentally falling down the wrong level.
Of course, I'm assuming it being so small is just temporary while you test it's working, but it's always good to ask these things on the chance that's not the case.
Yeah you're right, the screenshots don't really show much of what's going on, but congratulations on getting your project some footing and off the ground, you're over the hump now, good luck!
Thanks a ton, I really can't tell you how much that means
Could you learn how to make proper screenshots and not oversized window captures? Kega Fusion outputs screenshots fine, you just need to convert them to PNG after.
Yeah no problem, I'll post more reasonably sized ones from now on.
Remember that little GIF from February that had a working concept user interface design?
Well here's where it lies now, time for a shameless self-plug:
What you're seeing here should be self explanatory if you look close enough into this short clip.
We lost the Sonic Virtual Adventure, but found something else...
After the loading, it should have said:
TIME REMAINING: UNTIL SHC18
TIME REMAINING: UNTIL SHC18
WELCOME TO THE NEXT LEVEL
WITH 32X POWER
- - S O N I C V - -
Oh, I nailed that one perfectly lol.
Also, sweet Jesus, that Title screen looks awesome! I look forward to seeing what this hack involves...
That title looks absolutely super!
Well done =)
Mr. Cat's still killing it.
It was revamped by Mr Cat, but the original art was made by me. Mr Cat only made this art be perfect. Heheh!
In fact, I couldn't expect less from such a talented artist.
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