General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. EMK-20218

    EMK-20218 Eduardo Knuckles Member

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    Unfortunately the instruments seems wrong pitched in the act 2 music and you could have choosen better instruments for the act 3 song. This hack is making me remember my hack Sonic 1 Harder Levels when it was in its time of glory. I like the palettes and I like how Sonic can perform wall jump into objects, though.
     
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  2. LordXernom

    LordXernom Well-Known Member Member

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    Work In Progress (started editing SBZ after revamping/changing previously edited stuff in recent months). Because main focus of my project is silhouette, unedited BG would bring some trouble with visibility and gameplay overall (lower half of BG) - so it gave me idea of inverting it. I'm not sure about this BG palette edit tho (I feel it's too dark, but maybe it's just me).

    [​IMG]
     
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  3. Pacguy

    Pacguy :3 Member

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    That dark palette seems like it would make the level near unplayable without turning your TV/Monitor brightness up. It does give me a great idea to make the level more atmospheric though; whenever a flamethrower or electrical hazard starts up, you could temporarily illuminate the level! That way, you could use those hazards to help navigate.

    And I actually really like Act 3s music. Like a lot; it almost reminds me of Manias' GHZ act 2, it gives me similar fuzzy feelings :3 I will admit that act 2 sounds like it could use some work though.

    EDIT: Dang it, now act 2 is starting to grow on me X3 The only thing I can really say for sure needs some work is the intro section to act 3s' music.

    EDIT2: Now I like that too :confused: I guess nostalgia goggles are making it hard for me to judge the music objectively...
     
    Last edited: May 20, 2018
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  4. Roxurface

    Roxurface Well-Known Member Member

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    I assume you started talking about my hack halfway through there, Pacguy. Thanks for the feedback.

    @EMK-20218, The pitch isn't "wrong" in Act 2, the song is shifted in the key of D major instead of C major, so it the whole song sounds lighter and softer, just like the palette. I know some S3&K hacks have given key changes a bad stigma, but S3&K itself as well as the Advance series used key changes quite effectively in the different act mixes. Part of what makes this particular instance sound "wrong" though, is the fact that Act 3's music goes back to the original key. Should I consider changing Act 3's key as well? and what instrument changes do you think would be effective for Act 3?
     
  5. Pacguy

    Pacguy :3 Member

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    [​IMG]
    Special thanks to Lone Devil for providing Metal Sonics' art and mappings data!

    You would not believe how much trouble I went through to get that results text working; the "B" character uses Tails' unused VRAM space X3
     
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  6. Calvin

    Calvin DreamCast Enthusiast with a GameCube Member

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    This is quite reminiscent of ReadySonic. I'm not going to bash you for it, but I am going to point out that your best interest will be to credit either the project, or Mercury, for the special programming work here. As for the stuff that is not from this package, I see that you've added in new tile art and alternative-pitch tracks for each act. This is a nice touch, and a great start. As said by EMK, I would tweak act 2's pitches a little, but otherwise, this is going in the right direction. Looking forward to where this goes!

    EDIT: To specify, the high notes in Act 2's track tend to be rather sour. If you can manually touch them up just a little, it'll keep the 'relaxing' tone you're after, rather than the little screeches it tends to leave from being seemingly untouched.

    [ Mirroring YouTube ]
     
    Last edited: May 22, 2018
  7. sewer56lol

    sewer56lol Newcomer Member

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    Not feeling like posting it on Retro, and some of you have probably seen my post by now, but in the case not: https://twitter.com/sewer56lol/status/998775144347852800

    [​IMG]

    File redirections, other stuff on emulators, as my Mod Loader now has full 64bit support, and all that fun jazz.
    Not the kind of post you'd expect on SSRG so I'm here to catch you offguard :eyes:.
     
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  8. Roxurface

    Roxurface Well-Known Member Member

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    As I said over on Youtube, Mercury is credited on the hack's main page, the video was just to show the progress I had made on the hack recently :)
     
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  9. Pacguy

    Pacguy :3 Member

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  10. RuthlessTheHooman

    RuthlessTheHooman Newcomer Trialist

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    Wow, progress looks good as always!

    The Metal mode is pretty unique, trying to get the bad futures isn't something I'd expect to have seen but it's actually pretty neat. I like it.

    As for the Sonic 1 zones... I'm not too concerned about seeing them. As neat as it would be it is Sonic 2 CD Remix and you should work on the Sonic 2 zones first, but it would still be neat if for example, there was one act of Green Hill as an Easter Egg. (Hidden somewhere in Emerald Hill maybe?)

    The Emerald Hill Past + Bad Future remixes by IzzyKart, I have no real feelings one way or the other. While they aren't bad I did prefer the versions from the unstable demo. (I'm assuming these are apart of the multiple soundtrack feature.)

    Overall I'm liking where this is headed, and I'm enthusiastic to see the next version.

    (Oh, and this is my first real post I guess, hooray for me.)

    Quick edit: Removed a dumb word.
     
  11. Pacguy

    Pacguy :3 Member

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    If Sonic 1 zones were to be fully supported, I would change the name back to Sonic CD Remix, as the Unstable Demo was named. As it stands, I'll likely just focus on the Sonic 2 content, and start work on Sonic 1 zones after Sonic 2 has been finished/nearly completed.

    I was planning to replace them entirely. If you'd like, I could release the prior versions I made myself; they're really nothing special, just some voice edits.
     
  12. RuthlessTheHooman

    RuthlessTheHooman Newcomer Trialist

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    That sounds pretty good. I personally probably wouldn't use them (at the moment) as I don't know where I'd use them but someone would probably find a use for them. (You mean release them to be used by people right? If not then sorry, I'm not good at understanding things when there's a few meanings.)
     
  13. jubbalub

    jubbalub The one guy nobody talks about Member

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  14. RuthlessTheHooman

    RuthlessTheHooman Newcomer Trialist

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    After months of work, I'm proud to present...

    Sonic the Hedgehog Neo Quest: First official zone reveal!
    Enjoy, ladies and gents.

    Floral Fields Zone Act 3
    [​IMG]
    [​IMG]
    Molten Metro Zone Act 1 HEAVY WORK IN PROGRESS (Fun fact: A-S-H suggested the name)
    [​IMG]
    [​IMG]
    To be revealed soon?
    [​IMG]
    [​IMG]
    Criticism that isn't total bashing accepted!

    Quick edit: I messed up some formatting. I don't know how to fix "IMG." Sorry for my incompetence. :/

    NOTE: Molten Metro's BG art does have some tiles from Sonic CD art test, this is because it's pretty hard to copy from a spritesheet. Just letting you know. (I try.)

    Update: Wow, this got a really positive response, thanks to everyone who appreciates this! I'll keep working on it.
     
    Last edited: May 29, 2018
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  15. nineko

    nineko I am the Holy Cat Member

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    I agree, I very much prefer the previous versions.
     
  16. Pacguy

    Pacguy :3 Member

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    Looks pretty good to me! Molten Metro reminds me of Pollutant Plant from Robotnik Returns 1, but it actually looks good :p

    Really? I didn't expect people to like the old versions so much. I guess I'll have to add them into a playlist option.
     
  17. A-S-H

    A-S-H Moderator and Host of the SMPS Competition Member

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    @Pacguy I believe the problem is that the new SMPS tracks use pretty crappy instrumentation, and the mixing isn't the best. If IzzyKart is composing these remixes him/herself, perhaps we could team up and have them compose and myself SMPSify? It'd give me something to do (even though I still have to start the Stardust Speedway BF JP port for you. Sorry 'bout the delay...).

    Also, can I say that the way Metal Sonic plays is really interesting! To be honest, I can't believe it's taken this long for someone to think of reversing the roles, as all the iterations of Metal Sonic that I've seen star him as a good guy (which he really isn't). I can't wait to play your hack once it's finished, the anticipation is killing me lol.

    @RuthlessTheHooman Looking nice there! It's been cool to see your hack grow since last year, and I hope you continue to grow as a Sonic ROM hacker! Also, I see that Crabmeat in MMZ, nice job working with the PLCs!
     
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  18. Pacguy

    Pacguy :3 Member

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    Hm... From the suggestions I got previously, and my own impressions, the IzzyKart tracks seemed like a direct upgrade to what I had. I was actually thoroughly impressed by how well they mimiced the original songs.

    But at the end of the day, it's not my opinion that matters. I can introduce you to IzzyKart later to see if their cool with collaborating.
     
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  19. Nocedk

    Nocedk Newcomer Member

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  20. Roxurface

    Roxurface Well-Known Member Member

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    @Pacguy the Metal Sonic campaign should have Egg Robo in place of Eggman, imo. And Metal Sonic 3.0 (or otherwise some variation) in place of the Metal Sonic race.
     
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