General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    While I admit that I completely forgot about the title screen, there still is a difference that make the signpost art look uncharacteristic. Compare the signpost art and Sonic standing next to it. Sonic's brow is at a sharp angle across his eyes, while on the signpost it's more rounded, giving him a more friendly look, rather than a mischievous one. There's nothing wrong with Sonic looking friendly, but the dimples over emphasize his friendliness in the signpost, while in the title screen art it emphasizes his confidence due to the difference in expression. It's difficult to explain, but with pixel art only a few pixels can completely change a character's expression and the specific way it's drawn on the sign post feels too friendly and innocent, rather than mischievous and confident. I recommend just adjusting a few pixels and maybe removing the dimples and seeing if you can make it look a bit more like Sonic.
     
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  2. ProRunner

    ProRunner Newcomer Member

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    Ummm
    Looks good to me. I guess Sonic is just in a really good mood. Nothing wrong with that.
     
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  3. EMK-20218

    EMK-20218 Eduardo Knuckles Member

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    And now, presenting Wasperfly, the very first badnik I coded by myself.
    In addition, I'd not forget to give special thanks to HPZMan for the patience on teaching me, finally making my brain to learn the basics of ASM.
    [​IMG]
     
  4. GenesisDoes

    GenesisDoes Well-Known Member Member

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    Finished the entirety of Time Castle Zone the other day, meaning all zones are completed :). All that's left for the hack is polishing, bugfixes, and implementing remaining bosses.
     
  5. MarkeyJester

    MarkeyJester ! % # @ Member

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    I am quite digging these objects you've got going! The running platforms and clock working platforms are quite an interesting idea, for the clock one, might I recommend an alternative version where one of the platforms is actually a small spike ball to navigate around?
     
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  6. Aier

    Aier "Aieru Dotsuto" Member

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    upload_2019-3-15_17-41-58.png
    I have been working on this since last week, Megalomania is trying to help me with bg scrolling, because I didn't understand all of MarkyJester's Explication about it.
    Ah yes, the extended camera ported to sonic 2 with the help of Nat the Porcupine
    I'm using Quartz Quadrant Past chunks for foreground, and the background is custom, I showcased it in SSRG discord, That'sAllBye



    How do you make Pictures Smaller
     
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  7. RyeBread

    RyeBread Well-Known Member Member

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    Bit of a late response, but it has the same energy as the EU/JP boxart. To me, anyway.
    upload_2019-3-16_17-19-51.png

    And, @Aier_ , just go into your emulator settings and change the window size. Like so:
    [​IMG]

    Alternatively you can just spoiler-tag the image and keep it the same size.
     
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  8. maple_t

    maple_t Surrogate Nice Guy Member

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    So I decided to try "remake" Jungle Zone, in a sense, and I wanted to add some underground sections as seen below
    (Oh, and I don't think I've shown it yet but a really minor change is the header now reading "SONIC THE HEDGEHOG 2 LONGSHOT".)
    [​IMG]
     
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  9. Renegade

    Renegade What a beautiful Duwang Member

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    I like the Jungle Zone remake idea, but at the moment is is a bit plain.
    Despite that, I get that this is an early version of it, and I shouldn't criticise it too harshly.
    Also, I must admit that I really like the "SONIC" text.
    upload_2019-3-17_12-1-30.png
    I'm back, baby.
     
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  10. Aier

    Aier "Aieru Dotsuto" Member

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    upload_2019-3-16_22-22-9.png

    Yeah, Me again, I added the SSRG splash screen.
    upload_2019-3-16_22-24-36.png upload_2019-3-16_22-25-26.png
    I added Amy's Air Hammer And Amy's Ground Hammer, still working on the second, not even MainMemory could help me :U
    Ah yeah, I added the life Icon and the signpost, I'll showcase it when I finish the end of act mappings to display Amy's Name (that goddamn "Y"...) Since I still want to add Stardust Speedway As a playable Stage I use some unused tiles, the Y uses 4 tiles, then I dump the vram with a modified version of gens, edit the mappings in Flex2 with a binary file, Then I use MappingsCoverter to convert them to asm, and that's all.

    Ignore the Hud, It's not finished And I didn't gave me the time to fix it, also, Thanks @HyaDoki , I'm a derp sometimes

    2 seconds Later EDIT: I use this method to add the Y because there's not enough space to add more letters into vram (IIRC)

    EDIT 2: I know I published this in SSRG discord, but now I've improved both movements, that's why I'm publishing it here, though, I'm still improving the ground hammer
     
    Last edited: Mar 17, 2019
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  11. Aier

    Aier "Aieru Dotsuto" Member

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    Ayy Nu, doublepost...
    .

    Anyways:


    Thanks To @MarkeyJester I'm learning how to use background scrolling, he gave me this task, recreate EHZ background(I'm pretty sure is becuse he wants to know if I learned :p) without using the original code, and since the flowers deformation is in the original code I didn't use it, and here's what came out of it! Again, thanks Markey for Helping Me! ah, And Let's Not forget About Eduardo Knuckles and Megalomania, they were teaching me before this, thank you guys!

    EDIT: Fusion Sucks And records bad quality videos : )
    EDIT: Grammar
     
    Last edited: Mar 31, 2019
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  12. MainMemory

    MainMemory Well-Known Member Member

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    Fusion's video recording is perfectly fine, if you use something like VirtualDub to upscale it and reencode it in H.264. I apply a nearest-neighbor downscaling filter to make it 320x240, then nearest-neighbor upscale to 960x720.
     
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  13. MEGALOMANIA

    MEGALOMANIA Feel free to criticize me Member

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    I'm Megalomania, The guy who helped Aier with bg scrolling and who remade Eduardo Knuckles' signpost
    And... this is My project! It's called AKIRASONIC.
    The main goal of the hack is to make a brand new zone, Palmtree Falls.
    Level Art 100% made by me. ^u^
    there's a lot of missing graphics, but i think this is enough to post here.
    also, ignore sonic's weird pallete. :v
    upload_2019-3-24_21-27-46.png
    upload_2019-3-24_21-31-11.png

    Here's also some GIFS.
    https://i.gyazo.com/cd0df0a1ebab249c3f8d380824020a71.mp4
    https://i.gyazo.com/abcd9d4eabe15101681385c26a922e71.mp4
     
    Last edited: Mar 25, 2019
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  14. MarkeyJester

    MarkeyJester ! % # @ Member

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    You sir, are a god among men, those waterfall animations are tightly well made!
     
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  15. Aier

    Aier "Aieru Dotsuto" Member

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    @MarkeyJester Go to sleep, it's 2 AM over there *slaps*

    EDIT: So you finally made an account eh? Good, Now everyone can see your beautiful art!
     
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  16. EMK-20218

    EMK-20218 Eduardo Knuckles Member

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    @WreckMan Glad to see you're finally here. You took too much, huh? Welcome home, dude. Great job you have there!
     
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  17. Iso Kilo

    Iso Kilo Hater of all things Git Member

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    This was a super easy animation to add.

    If you want to do this yourself, here's the code. Just replace everything from Hurt_ChkSpikes to Hurt_Sound with this.
    Code:
    Hurt_ChkSpikes:
            move.w    #0,$14(a0)
            cmpi.b    #$6E,(a2)
            bne.s     Normal_Hurt
            move.b    #$20,$1C(a0)
            bra.s    Hurt_Cont
    Normal_Hurt:
            move.b    #$1A,$1C(a0)
    Hurt_Cont:
            move.w    #$78,$30(a0)
            move.w    #$A3,d0        ; load normal damage sound
            cmpi.b    #$36,(a2)    ; was damage caused by spikes?
            bne.s    Hurt_Sound    ; if not, branch
            cmpi.b    #$16,(a2)    ; was damage caused by LZ harpoon?
            bne.s    Hurt_Sound    ; if not, branch
            move.w    #$A6,d0        ; load spikes damage sound
    You will have to add the sprites and animation yourself though.
     
  18. EMK-20218

    EMK-20218 Eduardo Knuckles Member

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    Yeah, one more is borning.
    [​IMG]
     
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  19. Aier

    Aier "Aieru Dotsuto" Member

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    Yes, I was bored so I did this. And Because Overlord though it'd be a good idea :U

    I think there's something wrong with the audio kek...

    EDIT: Yup, there's something wrong with the audio, I'm going to fix it soon

    EDIT 2: Fixed and attached ROM, only EHZ 1 has these Monitors

    EDIT 3: I Promess, this is the last edit...
    Did I said Overlord? I mean Overlord and Magnicktem
    Code:
    <magnicktem>  wait what if somebody made a sonic 2 platformer that uses the extra boost                                  from the eggman monitor because it damages you you can use it to get extra                            jump heigh ty
    <Overlord>        lmao S2 Rocket Jump edition
                              Thing is the damage boost from the Robotnik monitor isn't that high
    <magnicktem>   but i mean..it would be cool if somebody could pull that off
     

    Attached Files:

    Last edited: Mar 30, 2019
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  20. Narcologer

    Narcologer Hell angel Member

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