General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. ProjectFM

    ProjectFM Optimistic and self-dependent Member

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    While I admit that I completely forgot about the title screen, there still is a difference that make the signpost art look uncharacteristic. Compare the signpost art and Sonic standing next to it. Sonic's brow is at a sharp angle across his eyes, while on the signpost it's more rounded, giving him a more friendly look, rather than a mischievous one. There's nothing wrong with Sonic looking friendly, but the dimples over emphasize his friendliness in the signpost, while in the title screen art it emphasizes his confidence due to the difference in expression. It's difficult to explain, but with pixel art only a few pixels can completely change a character's expression and the specific way it's drawn on the sign post feels too friendly and innocent, rather than mischievous and confident. I recommend just adjusting a few pixels and maybe removing the dimples and seeing if you can make it look a bit more like Sonic.
     
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  2. ProRunner

    ProRunner Newcomer Member

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    Ummm
    Looks good to me. I guess Sonic is just in a really good mood. Nothing wrong with that.
     
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  3. EMK-20218

    EMK-20218 Eduardo Knuckles Member

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    And now, presenting Wasperfly, the very first badnik I coded by myself.
    In addition, I'd not forget to give special thanks to HPZMan for the patience on teaching me, finally making my brain to learn the basics of ASM.
    [​IMG]
     
  4. GenesisDoes

    GenesisDoes Well-Known Member Member

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    Pittsburgh, PA
    Finished the entirety of Time Castle Zone the other day, meaning all zones are completed :). All that's left for the hack is polishing, bugfixes, and implementing remaining bosses.
     
  5. MarkeyJester

    MarkeyJester ! % # @ Member

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    I am quite digging these objects you've got going! The running platforms and clock working platforms are quite an interesting idea, for the clock one, might I recommend an alternative version where one of the platforms is actually a small spike ball to navigate around?
     
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  6. Aier_

    Aier_ Newcomer Member

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    upload_2019-3-15_17-41-58.png
    I have been working on this since last week, Megalomania is trying to help me with bg scrolling, because I didn't understand all of MarkyJester's Explication about it.
    Ah yes, the extended camera ported to sonic 2 with the help of Nat the Porcupine
    I'm using Quartz Quadrant Past chunks for foreground, and the background is custom, I showcased it in SSRG discord, That'sAllBye



    How do you make Pictures Smaller
     
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  7. HyaDoki

    HyaDoki Previously RaideinSlash Member

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    Bit of a late response, but it has the same energy as the EU/JP boxart. To me, anyway.
    upload_2019-3-16_17-19-51.png

    And, @Aier_ , just go into your emulator settings and change the window size. Like so:
    [​IMG]

    Alternatively you can just spoiler-tag the image and keep it the same size.
     
  8. maple_t

    maple_t Surrogate Nice Guy Member

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    Location:
    a rock and a cold place (Canada)
    So I decided to try "remake" Jungle Zone, in a sense, and I wanted to add some underground sections as seen below
    (Oh, and I don't think I've shown it yet but a really minor change is the header now reading "SONIC THE HEDGEHOG 2 LONGSHOT".)
    [​IMG]
     
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  9. Renegade

    Renegade My name's not Shane, kid. Member

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    I like the Jungle Zone remake idea, but at the moment is is a bit plain.
    Despite that, I get that this is an early version of it, and I shouldn't criticise it too harshly.
    Also, I must admit that I really like the "SONIC" text.
    upload_2019-3-17_12-1-30.png
    I'm back, baby.
     
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  10. Aier_

    Aier_ Newcomer Member

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    地霊殿 Chireiden
    upload_2019-3-16_22-22-9.png

    Yeah, Me again, I added the SSRG splash screen.
    upload_2019-3-16_22-24-36.png upload_2019-3-16_22-25-26.png
    I added Amy's Air Hammer And Amy's Ground Hammer, still working on the second, not even MainMemory could help me :U
    Ah yeah, I added the life Icon and the signpost, I'll showcase it when I finish the end of act mappings to display Amy's Name (that goddamn "Y"...) Since I still want to add Stardust Speedway As a playable Stage I use some unused tiles, the Y uses 4 tiles, then I dump the vram with a modified version of gens, edit the mappings in Flex2 with a binary file, Then I use MappingsCoverter to convert them to asm, and that's all.

    Ignore the Hud, It's not finished And I didn't gave me the time to fix it, also, Thanks @HyaDoki , I'm a derp sometimes

    2 seconds Later EDIT: I use this method to add the Y because there's not enough space to add more letters into vram (IIRC)

    EDIT 2: I know I published this in SSRG discord, but now I've improved both movements, that's why I'm publishing it here, though, I'm still improving the ground hammer
     
    Last edited: Mar 17, 2019 at 1:40 AM
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