Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
I really dig that underwater palettes. And Sonic's running (?) animation looks really cool.
Thank you! I really appreciate when I do something the people like.
Thanks, but this is the walking animation.
I kinda remastered Sonic 2 Beta walking animation.
I like the design, but I really hate how messy, misplaced, and amateur it looks.
So, I made it smoother, more detailed, and "organized". I also made a smart pallete that STILL FITS in mega drive hardware!
I did the same in the running animation. Again, I like the design and that "thing" in the middle of his shoes! ^u^
Also, please consider I made these and the rest of the FULL SHEET around 2016/2017. In that time, I was trying to make this sheet and all other stuff become into a full hack, or a fangame at least.
And... guess what? I got nothing but frustration.
Now, in my project AKIRASONIC, I think I'm finally going to wish my old dream of making my stuff useful.
Anyway, I really don't know how to finish this post so... that's it. :v
I really don't like the high-contrast look.
Thanks for telling this, but could you explain more about what you said? Your post is pretty vague and short.
Sonic's blues going from extremely dark to extremely light, instead of more neutral shades like in the original sprites. It just looks unpleasant to me.
Well, I chosse to make this due to original S2 blue not having too contrast either.
Like this example.
That's why I put that amount of contrast, because, It is also unnatural that white dot.
So yeah, you're right, I'm going to tone down the contrast then. :^]
See this section?
It only has 4 chunks. Normally It would be needed 5.
As you can see, I'm not sparing any efforts to save chunks.
(btw, It still has the outdated ramp sprite. I wish I had more time to work on It. :^/ )
So, I've been working on some new palettes for each zone in the game, and here's the new palette for Mystic Cave Zone:
Oh, and I should briefly explain this is a hack project that aims to give Sonic 2 a new level of replayability and a new experience overall (be it through palette edits and different object placements).
I have been working on this since yesterday. I didn't really like MGZ's FG for this level, so I created custom art, with recycled stuff of course :U
Well. We did it. My friends Genatari, RigidatoMS, as well as I were able to get PWM (Pulse Width Modulation) on the Sega Genesis. Something that no one has done before... This opens up A LOT of possibilities.
Also. This isn't the only method we discovered for PWM. There's one more that allows us for one channel PWM using SSG-EG.. Issue mainly is that it's limited to one note per patch.... but I still want to look more into that in the future.
Holy shit. This sounds incredible. Now I really want to learn more about Pulse Width Modulation
I'm back with another update to my project, showcasing a tutorial level for teaching players the proper usage of this hack's power ups...
Interesting! Once again, I do have to criticize the spring power up. It seems to be able to just stop on a dime once you let go of the D-Pad. Otherwise, really cool!
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