Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.
Messing with Horizontal Interrupts, baby steps into cooler things.
awesome! now, you gotta tell me what this music is~
Now I'm making new things, I found the SFX instruments and ported them in MID2SMPS.
Thanks, @MarkeyJester and, @ProjectFM for the help.
I was able to export them without problems, new ideas come to me to make new SFX.
All three acts of first zone are done. HUD is done. New badniks - need to be polished and make new ones. Special stages - not now. Currently - making second zone.
Spoiler: AFZ 1
Spoiler: AFZ 2
Spoiler: AFZ 3
Spoiler: Buried Ship Zone 1
Guess you do love playing with colours don't you?
May I ask, are you using Hyper Sonic's palette cycle or is this your version of palette cycling? Either way, you have done a great job in implementing that little feature.
Since this is a movie thread, I may as well show this:
Sonic's victory animation is from the SEGA CD BIOS and the results screen layout is my custom take. I orginally had the blue oval but someone recommend me to remove it. Either way, it looks elegant, however I need to figure out how to move the HUD away when the results screen hops in.
Thanks! Many years ago, I wrote my own [horribly unoptimized] subroutine and decided to use it again here, with some internal improvements; the effect is entirely custom (including the palette, since it uses all of Sonic's color shades in Sonic 1) , but it technically isn't true palette cycling.
Honestly, the HUD being there doesn't bother me at all, but the lack of blue oval is visually problematic, as it makes the "ACT 3" area hard to read/too visually busy. The smaller blue ovals feel like they have less purpose now too. Nevertheless, everything looks like it's been done well so far, so great job!
I managed to make a really nice act results screen; it feels like everything blends in together.
Ignore Act 2 as level design is still incomplete as of the day I published this!
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