General Screenshot/Movie Thread

Discussion in 'Showroom' started by redhotsonic, Jul 2, 2015.

  1. B. Casais

    B. Casais Is fun still infinite? Member

    Joined:
    Aug 19, 2016
    Messages:
    68
    Location:
    South America Zone
    Little addition.
    Very simple, but I really liked the result.

    [​IMG].[​IMG].[​IMG]

    And I know the water is ugly as fuck. I am still messing around with it.
     
  2. CaveQuest

    CaveQuest Creator and moderator for the telephone projects Member

    Joined:
    Jul 18, 2015
    Messages:
    740
    Location:
    Sweden
    Just animation for Donnie in Donnie the chao 2 Made by Quirby64
    donniewrite.gif
     
  3. Dark Lips

    Dark Lips Well-Known Member Member

    Joined:
    Nov 14, 2008
    Messages:
    281
    Location:
    Wolverhampton UK

    Thats some seriously nice sky and colouring!!! I love it.
     
  4. Xernom

    Xernom Well-Known Member Member

    Joined:
    Aug 12, 2012
    Messages:
    695
    Started working on sequel of Tails Adventure LX for SHC 2017 to keep this game alive...

    [​IMG]
     
    Calvin likes this.
  5. Ashuro

    Ashuro Well-Known Member Member

    Joined:
    Sep 27, 2014
    Messages:
    455
    Location:
    France
    Personally, i really like the water, the sky is very beautiful, the palette is particularly nice.

    And the wood's Wood Zone are nice too.
     
  6. Bluestreak

    Bluestreak Lady in red, living in dread. Member

    Joined:
    Apr 1, 2016
    Messages:
    143
    Location:
    Eastwatch Island
    Your water and sky palette is exactly what I have wanted to do for a 16-bit game for the longest, and the water looks amazing, as does the sky. Your palettes are incredible, and very Chaotix/32X-esque too.
     
  7. Burst

    Burst That's what it takes to be infinite! Member

    Joined:
    Mar 22, 2015
    Messages:
    275
    Location:
    GERMANY, what else?
    [​IMG]

    Green Hill's Layout is too boring? Well, say hello to a brand new layout, coming soon in Project Energy! (former Project Crimson)
     
    Calvin likes this.
  8. Xernom

    Xernom Well-Known Member Member

    Joined:
    Aug 12, 2012
    Messages:
    695
    This time I included few custom slopes and tried avoid "pillow shading". Is it decent enough? I'm asking, because I can't judge myself - I lack of art taste (I would be fine with 90% of stuff).

    [​IMG]
     
  9. Robot Echidna

    Robot Echidna This world is mine! HAHAHAHAHA!! Member

    Joined:
    Aug 8, 2008
    Messages:
    831
    Location:
    Angel Island
    A very nice job as always! These trees rembind me of some old NES games. Very nice job, dude!

    This makes me really curious. I really hope the level design to be good this time, because your last attempts with level design and object positioning weren't in fact good enough.
     
  10. Lone Devil

    Lone Devil Too many things on my mind. Member

    Joined:
    Dec 29, 2010
    Messages:
    147
    Location:
    Alternative universe
  11. Blazer

    Blazer Too Easy... Member

    Joined:
    Feb 22, 2009
    Messages:
    491
    Location:
    Earth...
    sweet jesus that looks amazing. glad to see that you're still working on this. any chance of this being in this years SHC?
     
  12. Lone Devil

    Lone Devil Too many things on my mind. Member

    Joined:
    Dec 29, 2010
    Messages:
    147
    Location:
    Alternative universe
    most likely.
     
    ProjectFM likes this.
  13. TheFieldWarrior

    TheFieldWarrior Well-Known Member Member

    Joined:
    Oct 9, 2015
    Messages:
    77
    Location:
    United Kingdom
    Is this the spiritual successor to Metal Sonic Hyperdrive you were taking about? Either way I enjoyed Hyperdrive and I am looking forward to this hack
     
  14. Burst

    Burst That's what it takes to be infinite! Member

    Joined:
    Mar 22, 2015
    Messages:
    275
    Location:
    GERMANY, what else?
    I am working hardly on a new layout for GHZ 1-3, I already finished act 1 2 and 3, but I felt like it Needs reworking.
    I think I'll do a Act 1 Video soon, when I finished Act 1.
     
  15. Xernom

    Xernom Well-Known Member Member

    Joined:
    Aug 12, 2012
    Messages:
    695
    Work In Progress...

     
    MarkeyJester likes this.
  16. ProjectFM

    ProjectFM Optimistic and self-dependent Member

    Joined:
    Oct 4, 2014
    Messages:
    627
    Location:
    Portland, Maine
    s1NG003.png
    I've been practicing pixel art lately. This has been done by editing the tiles in SonLVL. I plan on making the cave section be in large rocks to be more cave-y and match the original Wave Ocean. The background has its colors switched using Sonic 3K's method and it reduced the random pixels to about 3 which is way more acceptable than it would be using Sonic 1's method.

    I'm pretty sure I won't be putting Sonic Next Genesis in the contest because I have a lot of work to do and the deadline is in about a month.

    Edit: By "all" I meant the rocky part. I have shown off mostly everything else previously.
     
    Last edited: Sep 17, 2017 at 10:00 PM
  17. TruffledToad

    TruffledToad Newcomer Trialist

    Joined:
    Feb 2, 2017
    Messages:
    4
    Location:
    A land of good level design.
    Dude, that looks awesome. I really like how the reflection looks.
     
    ProjectFM likes this.
  18. Calvin

    Calvin Adventurist Hacker Member

    Joined:
    Mar 1, 2014
    Messages:
    214
    Location:
    $C800
    Looks great, but the lack of contrast between the foreground and background's palettes makes it a little hard to tell apart. More so if it were in action, at fast pace. Just a little, though. I've seen much worse, but maybe just make it slightly darker?
     
    Xernom likes this.
  19. ProjectFM

    ProjectFM Optimistic and self-dependent Member

    Joined:
    Oct 4, 2014
    Messages:
    627
    Location:
    Portland, Maine
    I'm not one to argue with criticism, but I don't see how it's hard to tell them apart. The oranges, blue-greens, and blues of the background seem to me to be pretty distinguishable from the browns and greens of the foreground. The most common color among the two is their blacks, and I don't think darkening either the foreground or the background would improve that. What do you mean by "it" that I should darken?
     
    Xernom likes this.
  20. Xernom

    Xernom Well-Known Member Member

    Joined:
    Aug 12, 2012
    Messages:
    695
    In my opinion majority of palette colors are okay - my only nitpick are dark brown color on the island in BG, because it looks off and it ruining shading for me (too dark). About sky color, I think Calvin meant that sky should be less bright, because it could look jarring for few people - good examples of sky color done right are Angel Island Zone Act 1, Marble Garden Zone Act 2 or Azure Lake, because they stand out from FG more in my opinion. This looks still good, but try with other colors or shades of blue - results can be even better.
     
    ProjectFM likes this.