Random hack/Mini project thread

Discussion in 'Showroom' started by DanielHall, May 24, 2010.

  1. Grosy

    Grosy Romhacker + owns a mega drive 2 Member

    Joined:
    Dec 30, 2021
    Messages:
    38
    I may do more but I guess we'll see.
     
  2. Alegamer700

    Alegamer700 Newcomer Member

    Joined:
    Jun 14, 2021
    Messages:
    18
    Location:
    Somewhere in South America
    Before turning myself into a Prospect, I wanted to show my romhack so i can improve it while the staff decides if letting me in again or not
    Credits
    Flamewing for his SMPS2ASM music pack
    Clownacy for the Sonic 2 Clone Drive v2
    Nineko and Gamma V for your SMPS Packs
    MainMemory for the KEH source code, thats where I found the emerald jingle and the song for Burning Temple Act 1
    SonMapEd by Xenowhirl for edit Sprites
    SonLVL, S1SSEdit, SonPLN, etc by MainMemory for edit levels, special stages, the title screen, etc
    S1TCG by Selbi for edit the zones names
    Flamewing's SMPS2ASM for the music porting
    ClownMdEmu by Clownacy for hardware-accurate beta testing
    And overall, Thanks to the whole Sonic Retro + SSRG for all the y'all gave me indirectly
    (Also, send me an DM if I forgot some credits for me to edit this reply)
     

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    Last edited: Feb 8, 2024
    Dark Shamil Khan likes this.
  3. giovanni.gen

    giovanni.gen It's still Joe-vanni, not Geo-vanni. Member

    Joined:
    Apr 16, 2015
    Messages:
    313
    Location:
    Italy
    A lovely YouTube user, under a video related to Sonic 2 - Score Rush, was wondering if there was a way to play Sonic 2 with just the moveset changes. Indeed, such a way was there.

    ...or so I thought, because turns out I didn't finish porting over some things from Sonic 2 - Score Rush to Vanilla Sonic 2.

    So I did exactly that!

    The attached ROM hack is a straight build of Sonic 2 with Knuckles, the very disassembly that was used in the creation of Sonic 2 - Score Rush. This build offers you the default moveset options from Sonic 2 - Score Rush. There's no way to change those in game, as I could not be bothered to implement an options screen specifically for this mini hack.

    For 2 player versus, only options that would normally affect all characters are made available, so Sonic and Tails do not get air moves.

    The moveset is as follows:
    • No air speed cap;
    • No rolling jump lock, meaning you keep control if you jump after rolling;
    • Slow ducking from Sonic & Knuckles is in place;
    • Sonic gets the Super Peel-Out, the Drop Dash, and the Insta-Shield in 1P mode;
    • Tails gets the Flight in 1P mode;
    • Tails gets flight cancel in 1P mode. Only a human can cancel Tails' flight, and it can not be cancelled while holding Sonic;
    • Bullet deflection from Sonic 3 is in place
    Additional features not normally accessible in Sonic 2 - Score Rush include:
    • Tails Assist, from the 2013 version of Sonic 1.
    • Virtual controller swap: if both players press A while the game is paused, they will swap controllers virtually. Useful for netplay users!
    • Modified Super Transformation method: to transform, you'll have to press a different jump button from the one you used to jump. Same as Sonic 3 Complete's method!
    • Player-dependent pausing: If player 1 pauses, only player 1 can unpause. Same goes for Player 2.
    Credits
    Giovanni: Knuckles in Special Stages and Ending port, additional bugfixes.
    Heyjoeway: Code and assets from Sonic 2 Community's Cut
    DeltaWooloo: Scrapped programming work
    redhotsonic, MoDule, Esrael Neto, MainMemory, flamewing, Selbi, Puto, Clownacy: Guides

     

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    Last edited: Feb 10, 2024
    Hame and DeltaWooloo like this.
  4. TheInvisibleSun

    TheInvisibleSun Visible Member

    Joined:
    Jul 2, 2013
    Messages:
    424
    Location:
    Western New York, USA
    I appreciate the creativity and some of the ideas in this hack, but everything is quite rough and unpolished, and there are a multitude of questionable decisions everywhere, like the easy to hit bottomless pits in the first act, or the Special Stages not remembering your position, chronically problematic enemy placement, broken bubble graphics, Eggman Monitors with new unrecognizable art, among other issues. It almost seems like you didn't play test it, as there are bugs, collision issues, and sound errors galore. Some of the music tracks are unlistenable, and even the "SEGA" chant sounds busted for some reason. If you are going to use premade assets, it's even more important to complement them with polished design, because at the moment they make the issues stand out even more.

    This is an interesting start, but I definitely suggest that you spend much more time testing things out, and maybe invite someone you trust to test it for you as well, to get an outside opinion.
     
    ProjectFM and DeltaWooloo like this.
  5. Alegamer700

    Alegamer700 Newcomer Member

    Joined:
    Jun 14, 2021
    Messages:
    18
    Location:
    Somewhere in South America
    Thanks for the opinions, I already fixed this and addded some little things

    The following credits are new or I forgot to put them.

    LordXermon for the Level Select , MFZ Cutscene and Final Battle Zone music
    Cinossu for the Special Stages song

    Also, Amy's here (with a moveset similar to Sonic 1 Forever) and her sprites are the ones made by CartoonAnimate22 slightly modified.

    Edit: Fixed an oversight with MZ's level gfx

    Known Errors:
    1. The start option is broken in the options menu
    2. Enter any water stage and the game will crash (Really need help with this)
     

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    Last edited: Feb 26, 2024
  6. RobiWanKenobi

    RobiWanKenobi Python Developer and ASM enthusiast Member

    Joined:
    Sep 10, 2022
    Messages:
    84
    Location:
    United States
    So, I decided to release a build of the Hack I am working on, Sonic: Project Revenge.

    Enjoy!
    blastem_20240331_201725.png blastem_20240331_201729.png blastem_20240331_201920.png blastem_20240331_201937.png
     

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  7. Grosy

    Grosy Romhacker + owns a mega drive 2 Member

    Joined:
    Dec 30, 2021
    Messages:
    38
    Do you remember when I made sonic 1 that sounds like its running on a firecore sega genesis?
    Get ready to experience sonic 2 like it sounds on the firecore system!
    Spoiler: its not that good
     

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