Retro Engine Remakes Decompilation Thread

Discussion in 'Showroom' started by Rubberduckycooly, Dec 23, 2020.

  1. Clownacy

    Clownacy Well-Known Member Retired Staff

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    I think the XP incompatibility is caused by the compiler: Visual Studio needs to be configured to use a special toolchain to make EXEs that support XP, and MinGW-w64 needs to be built a certain way. MSYS2's MinGW isn't built to support XP, but Arch Linux's is. Since I use Arch Linux, I should be able to make EXEs that work for you:
     

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    Last edited: Jan 23, 2021
  2. nineko

    nineko I am the Holy Cat Member

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    Clownacy, if you'll ever be in Italy, I'll make sure to offer you a beer.
     
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  3. DeltaWooloo

    DeltaWooloo Hello. Member

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    This is a pretty neat project, having the chance to play the remakes under your PC. I did manage to get Sonic 1 working under Windows 2000 (with a few modifications and kernel patches and updates).

    dawewqe.PNG

    I can't wait to see Sonic 1 and 2 get ported to a multitude of consoles rather than making you use different Android emulators. May I ask, is there a possibility to make mods (such as gameplay enhancements, music and/or art changes) alongside plans for a mod loader?
     
  4. Rubberduckycooly

    Rubberduckycooly Newcomer Member

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    we do plan to add support for a built-in mod loader in a future update, though fixing bugs takes priority over that right now
     
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  5. MainMemory

    MainMemory Well-Known Member Member

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    Thanks for that, there's no way I could make a mod loader for it. Of course, I'd be happy to help if there's anything you need when the time comes.
     
  6. Rubberduckycooly

    Rubberduckycooly Newcomer Member

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  7. Clownacy

    Clownacy Well-Known Member Retired Staff

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    Last edited: Feb 12, 2021
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