SonAni Animation Editor

Discussion in 'Utilities' started by MainMemory, Dec 4, 2013.

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  1. MainMemory

    MainMemory Well-Known Member Member

    Joined:
    Mar 29, 2011
    Messages:
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    I've just released SonAni, an animation editor, via SonLVL's updater. Its setup is similar to SonLVL in that it reads an INI file with entries for multiple animation sets.

    Here's an example I used for testing because the animation set was already split to a separate asm file and the mappings weren't merged with Super Sonic's:

    Code:
    game=S3K ; can be any game SonLVL supports
    mapfmt=ASM ; one of: Binary, ASM, Macro
    dplcfmt=ASM
    animfmt=ASM
    [Knuckles]
    art=General/Sprites/Knuckles/Art/Knuckles.bin ; same format as SonLVL, supports multiple files
    artcmp=Uncompressed
    palette=General/Sprites/Knuckles/Palettes/Main.bin:0:0:16
    map=General/Sprites/Knuckles/Map - Knuckles.asm
    dplc=General/Sprites/Knuckles/Knuckles pattern load cues.asm
    dplcgame=S2 ; S3K players use S2 format DPLCs
    anim=General/Sprites/Knuckles/Anim - Knuckles.asm
    ; not shown: startpal=0 ; starting palette line
    Once you've opened the animation set, you can select an animation from the list on the left, or add a new one. Then you can change the animation's label and speed, click and drag to reorder frames, delete frames with the delete key, drag frames in from the frame list on the right, change what happens when the animation finishes, preview the animation, and export to GIF.
     
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  2. OrdosAlpha

    OrdosAlpha RIGHT! Naebody move! Administrator

    Joined:
    Aug 5, 2007
    Messages:
    1,780
    Location:
    Glasgow, Scotland
    Now this is something I've been wating for.
     
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