BIG UPDATE COMING SOON!!! For films, most often you'll hear people say, "some of the sequels are great and some are terrible, but nothing compares to the original." For video games, you can't really say the same thing. Sonic 1 has a lot of charm, but not much else to help it compete with its sequels. Sonic 2 and 3 feature more abilities, more refined level design, and arguably even better art and music. While those games stand the test of time, Sonic 1 feels dated with some really slow levels and unrealized ideas. This hack is an attempt to bring Sonic 1. . . wait for it. . . Up to speed. Sonic 1 Contemporary adds some new abilities, and makes minor changes to the art and layouts. Palettes are made warmer and more vibrant. Sonic uses his Sonic 3 sprite (curtesy of hbrd), and he can spindash, peel-out, and wall-jump. The level layouts are kept faithful to the original, but with minor changes that make use of Sonic's new abilities (especially the wall-jump). For the most part, the additions come in the form of new secret areas and shortcuts, as well as some "flow optimizations" to the slower zones to finally end the stop-and-go platforming that plagues the first game in the series. Marble Zone received the most drastic edits, with a few new shortcuts and some forgiveness added to make the zone's difficulty closer to where it stands in the level order. Labyrinth, Star Light, and Scrap Brain have yet to be changed. Screenshots: Features to come: Custom remixes for the second and third acts of each zone Possibly dynamic palettes for each act, though I may prefer to keep faithfulness to the original Layout changes for Labyrinth, Star Light, and Scrap Brain. Other credits go to Mercury for his ReadySonic project.